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forked from 0ad/0ad
0ad/source/lib/res/graphics
janwas 8435fb880c vfs_mount: bugfix: wasn't populating VFS from archive (cause of massive VFS slowdown recently). also fixed another overzealous validate check
ogl_tex: bind() implementation much simplified; also fix bug that set
TMU correctly when disabling texturing
wsdl: fix stdout.txt redirect; now works regardless of current
directory. also no longer disable file buffering except when in full
debug mode (because it's so slow). also add minimize button to caption
bar in windowed mode.

This was SVN commit r2919.
2005-10-12 23:48:44 +00:00
..
cursor.cpp all resource implementations: 2005-10-12 04:35:01 +00:00
cursor.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
ogl_shader.cpp all resource implementations: 2005-10-12 04:35:01 +00:00
ogl_shader.h Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
ogl_tex.cpp vfs_mount: bugfix: wasn't populating VFS from archive (cause of massive VFS slowdown recently). also fixed another overzealous validate check 2005-10-12 23:48:44 +00:00
ogl_tex.h vfs_mount: bugfix: wasn't populating VFS from archive (cause of massive VFS slowdown recently). also fixed another overzealous validate check 2005-10-12 23:48:44 +00:00
tex_bmp.cpp ogl_tex: work around bug #69; greatly simplify upload implementation; add support for emulating s3tc 2005-10-12 04:41:28 +00:00
tex_codec.h gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00
tex_dds.cpp ogl_tex: work around bug #69; greatly simplify upload implementation; add support for emulating s3tc 2005-10-12 04:41:28 +00:00
tex_jpg.cpp ogl_tex: work around bug #69; greatly simplify upload implementation; add support for emulating s3tc 2005-10-12 04:41:28 +00:00
tex_png.cpp ogl_tex: work around bug #69; greatly simplify upload implementation; add support for emulating s3tc 2005-10-12 04:41:28 +00:00
tex_tga.cpp ogl_tex: work around bug #69; greatly simplify upload implementation; add support for emulating s3tc 2005-10-12 04:41:28 +00:00
tex.cpp gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00
tex.h ogl_tex: work around bug #69; greatly simplify upload implementation; add support for emulating s3tc 2005-10-12 04:41:28 +00:00
unifont.cpp all resource implementations: 2005-10-12 04:35:01 +00:00
unifont.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00