.. |
allocators
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Fix GCC warnings
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2009-11-13 00:49:58 +00:00 |
external_libraries
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
file
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
posix
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
res
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Build fixes
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2010-01-27 19:05:02 +00:00 |
sysdep
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fix off-by-one error in wcscpy_s parameter list causing crash when copying error dialog text
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2010-02-03 11:01:58 +00:00 |
tests
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Set svn:eol-style=native
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2010-01-07 17:42:56 +00:00 |
tex
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clean up, update to newer DDS file definitions, tolerate slightly incorrect values of linearSize that are written by Bob's MacOSX DDS converter
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2010-01-11 20:53:12 +00:00 |
adts.h
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# fix warnings and 64-bit bugs in headerless.cpp (workspace update required)
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2009-07-16 23:53:46 +00:00 |
app_hooks.cpp
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Don't use wide print functions on typically-byte-oriented streams
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2009-11-14 11:03:43 +00:00 |
app_hooks.h
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wchar: only raise warning dialog if caller doesn't ask for a return code
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2009-11-10 21:07:18 +00:00 |
base32.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
base32.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
bits.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
bits.h
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simplify file implementation (remove unnecessary layer of abstraction)
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2009-08-24 21:04:01 +00:00 |
byte_order.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
byte_order.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
cache_adt.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
code_annotation.h
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build fixes
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2010-02-02 13:57:52 +00:00 |
config2.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
config.h
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Annotate some more printf-style functions, for type checking
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2009-11-06 23:06:50 +00:00 |
debug_stl.cpp
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ICC build fixes
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2010-01-01 15:33:07 +00:00 |
debug_stl.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
debug.cpp
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ICC build fixes
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2010-01-01 15:33:07 +00:00 |
debug.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
fat_time.cpp
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# fix warnings and 64-bit bugs in headerless.cpp (workspace update required)
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2009-07-16 23:53:46 +00:00 |
fat_time.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
fnv_hash.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
fnv_hash.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
frequency_filter.cpp
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
frequency_filter.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
glext_funcs.h
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Try again to fix the GL 2.0 function names
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2009-07-14 14:06:59 +00:00 |
input.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
input.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
lib_api.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
lib_errors.cpp
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debug_SkipNextError changed to debug_SkipErrors (allow skipping multiple instances of the same error code until the next debug_StopSkippingErrors, which returns the number that were skipped)
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2009-11-10 15:48:41 +00:00 |
lib_errors.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
lib.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
lib.h
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harmless changes in preparation for moving to unicode
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2009-11-03 16:30:21 +00:00 |
lockfree.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
lockfree.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
module_init.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
module_init.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
ogl.cpp
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ICC build fixes
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2010-01-01 15:33:07 +00:00 |
ogl.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
path_util.cpp
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implement changes suggested by Philip:
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2009-11-09 20:53:48 +00:00 |
path_util.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
precompiled.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
rand.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
rand.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
regex.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
regex.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
secure_crt.cpp
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implement changes suggested by Philip:
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2009-11-09 20:53:48 +00:00 |
secure_crt.h
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non-VC compile fix: map scanf_s to scanf etc.
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2010-01-01 23:38:07 +00:00 |
self_test.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
self_test.h
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Remove Crypto++ because it causes too much trouble. Replace with a custom MD5 implementation for simulation state hashing.
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2010-01-10 19:29:27 +00:00 |
svn_revision.cpp
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
svn_revision.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
timer.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
timer.h
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build fixes
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2010-02-02 13:57:52 +00:00 |
types.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
wchar.cpp
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Set svn:eol-style=native
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2010-01-07 17:42:56 +00:00 |
wchar.h
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Set svn:eol-style=native
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2010-01-07 17:42:56 +00:00 |
wsecure_crt.cpp
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Add GPL header
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2009-04-18 17:00:33 +00:00 |