130 lines
4.3 KiB
JavaScript
130 lines
4.3 KiB
JavaScript
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var g_CivData = {};
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function init(settings)
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{
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// Initialize civ list
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initCivNameList();
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// TODO: Separate control for factions?
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}
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// Initialize the dropdown containing all the available civs
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function initCivNameList()
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{
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// Cache map data
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g_CivData = loadCivData();
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var civList = [ { "name": civ.Name, "code": civ.Code } for each (civ in g_CivData) ];
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// Alphabetically sort the list, ignoring case
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civList.sort(sortNameIgnoreCase);
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var civListNames = [ civ.name for each (civ in civList) ];
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var civListCodes = [ civ.code for each (civ in civList) ];
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// Set civ control
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var civSelection = getGUIObjectByName("civSelection");
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civSelection.list = civListNames;
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civSelection.list_data = civListCodes;
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civSelection.selected = 0;
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}
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// Function to make first char of string big
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function bigFirstLetter(str, size)
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{
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return '[font="serif-bold-'+(size+6)+'"]' + str[0] + '[/font]' + '[font="serif-bold-'+size+'"]' + str.substring(1) + '[/font]';
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}
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// Heading font - bold and mixed caps
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function heading(string, size)
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{
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var textArray = string.split(" ");
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for(var i = 0; i < textArray.length; ++i)
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{
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var word = textArray[i];
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var wordCaps = word.toUpperCase();
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// Check if word is capitalized, if so assume it needs a big first letter
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if (wordCaps[0] == word[0])
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textArray[i] = bigFirstLetter(wordCaps, size);
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else
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textArray[i] = '[font="serif-bold-'+size+'"]' + wordCaps + '[/font]'; // TODO: Would not be necessary if we could do nested tags
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}
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return textArray.join(" ");
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}
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// Called when user selects civ from dropdown
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function selectCiv(code)
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{
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var civInfo = g_CivData[code];
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if(!civInfo)
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error("Error loading civ data for \""+code+"\"");
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// Update civ gameplay display
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getGUIObjectByName("civGameplayHeading").caption = heading(civInfo.Name+" Gameplay", 16);
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// Bonuses
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var bonusCaption = heading("Civilization Bonus"+(civInfo.CivBonuses.length == 1 ? "" : "es"), 12) + '\n';
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for(var i = 0; i < civInfo.CivBonuses.length; ++i)
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{
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bonusCaption += '[color="10 10 10"][font="serif-bold-14"]' + civInfo.CivBonuses[i].Name + '[/font] [icon="iconInfo" tooltip="'+civInfo.CivBonuses[i].History+'" tooltip_style="civInfoTooltip"]\n ' + civInfo.CivBonuses[i].Description + '\n[/color]';
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}
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bonusCaption += heading("Team Bonus"+(civInfo.TeamBonuses.length == 1 ? "" : "es"), 12) + '\n';
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for(var i = 0; i < civInfo.TeamBonuses.length; ++i)
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{
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bonusCaption += '[color="10 10 10"][font="serif-bold-14"]' + civInfo.TeamBonuses[i].Name + '[/font] [icon="iconInfo" tooltip="'+civInfo.TeamBonuses[i].History+'" tooltip_style="civInfoTooltip"]\n ' + civInfo.TeamBonuses[i].Description + '\n[/color]';
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}
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getGUIObjectByName("civBonuses").caption = bonusCaption;
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// Special techs / buildings
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var techCaption = heading("Special Technologies", 12) + '\n';
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for(var i = 0; i < civInfo.Factions.length; ++i)
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{
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var faction = civInfo.Factions[i];
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for(var j = 0; j < faction.Technologies.length; ++j)
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{
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techCaption += '[color="10 10 10"][font="serif-bold-14"]' + faction.Technologies[j].Name + '[/font] [icon="iconInfo" tooltip="'+faction.Technologies[j].History+'" tooltip_style="civInfoTooltip"]\n ' + faction.Technologies[j].Description + '\n[/color]';
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}
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}
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techCaption += heading("Special Building"+(civInfo.Structures.length == 1 ? "" : "s"), 12) + '\n';
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for(var i = 0; i < civInfo.Structures.length; ++i)
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{
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techCaption += '[color="10 10 10"][font="serif-bold-14"]' + civInfo.Structures[i].Name + '[/font][/color] [icon="iconInfo" tooltip="'+ civInfo.Structures[i].History+'" tooltip_style="civInfoTooltip"]\n';
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}
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getGUIObjectByName("civTechs").caption = techCaption;
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// Heroes
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var heroCaption = heading("Heroes", 12) + '\n';
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for(var i = 0; i < civInfo.Factions.length; ++i)
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{
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var faction = civInfo.Factions[i];
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for(var j = 0; j < faction.Heroes.length; ++j)
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{
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heroCaption += '[color="10 10 10"][font="serif-bold-14"]' + faction.Heroes[j].Name + '[/font][/color] [icon="iconInfo" tooltip="'+faction.Heroes[j].History+'" tooltip_style="civInfoTooltip"]\n';
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}
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heroCaption += '\n';
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}
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getGUIObjectByName("civHeroes").caption = heroCaption;
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// Update civ history display
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getGUIObjectByName("civHistoryHeading").caption = heading("History of the " + civInfo.Name, 16);
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getGUIObjectByName("civHistoryText").caption = civInfo.History;
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}
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