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GameSetup
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Matei
7a4aeb69ed
Added production queue system and associated events. It might still need some extra features but it should be functional.
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This was SVN commit r3547.
2006-02-22 22:45:16 +00:00
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Atlas.cpp
Terrain: CalcFromPosition, to convert world-space to tile-space.
2005-09-12 20:04:26 +00:00
Atlas.h
host of changes to accommodate Atlas:
2005-08-14 23:34:37 +00:00
Config.cpp
adts: remove_least_valuable safely handles empty cache
2006-02-09 05:59:33 +00:00
Config.h
remove key- and mouse-state-clear code (previously called after alt+tab out). wsdl now takes care of this: by maintaining its own key array+sending up events for all currently down keys; and by capturing the mouse on each click.
2005-10-31 01:15:49 +00:00
GameSetup.cpp
Added production queue system and associated events. It might still need some extra features but it should be functional.
2006-02-22 22:45:16 +00:00
GameSetup.h
loaders: increase timeout interval (less time wasted in main loop during loading)
2005-10-21 18:01:21 +00:00