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forked from 0ad/0ad
0ad/source/ps/GameSetup
janwas 7a5655edde # major refactoring of system-dependent code (simplifies build system)
cpu.cpp: avoided the need for wrapper functions by calling the
OS-specific function directly (declared in central header, implemented
in the platform's cpp file)

avoid the need for init in cpu and ia32 via if(!init) Init() pattern.

optimized memcpy now requires SSE support

remove error-prone CAS macro; replace with cpu_CAS
config: no longer require inline asm for float->int conversions
lib_error: remove special-case in CHECK_ERR for windows (no longer
needed)

This was SVN commit r5365.
2007-09-23 15:36:29 +00:00
..
tests # Changed handling of command-line arguments. 2006-12-09 14:39:52 +00:00
Atlas.cpp * Moved command-line options list from system.cfg into readme.txt. Updated the list to reflect reality. Removed -novbo option because you can use the .cfg file instead. 2006-12-20 03:09:21 +00:00
Atlas.h # Changed handling of command-line arguments. 2006-12-09 14:39:52 +00:00
CmdLineArgs.cpp # Changed handling of command-line arguments. 2006-12-09 14:39:52 +00:00
CmdLineArgs.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Config.cpp # win/macosx compat, add hooks to disable OpenGL feature usage 2007-09-02 21:44:56 +00:00
Config.h # win/macosx compat, add hooks to disable OpenGL feature usage 2007-09-02 21:44:56 +00:00
GameSetup.cpp # major refactoring of system-dependent code (simplifies build system) 2007-09-23 15:36:29 +00:00
GameSetup.h acpi and mahaf: now set ModuleInitState to error if something fails (prevents a subsequent init from returning true and allowing its dependent to continue and crash into a wall) 2007-05-26 23:29:20 +00:00