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forked from 0ad/0ad
0ad/binaries/data/mods/public/gui/loading/loading.js
Ykkrosh 7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00

50 lines
1.9 KiB
JavaScript

function init()
{
// Set to "hourglass" cursor.
setCursor("cursor-wait");
console.write ("Loading " + g_GameAttributes.mapFile + " (" + g_GameAttributes.numPlayers + " players) ...");
// Choose random concept art for loading screen background (should depend on the selected civ later when this is specified).
var sprite = "";
var loadingBkgArray = buildDirEntList("art/textures/ui/loading/", "*.dds", false);
if (loadingBkgArray.length == 0)
console.write ("ERROR: Failed to find any matching textures for the loading screen background.");
else
{
// Get a random index from the list of loading screen backgrounds.
sprite = "stretched:" + loadingBkgArray[getRandom (0, loadingBkgArray.length-1)];
sprite = sprite.replace ("art/textures/ui/", "");
}
getGUIObjectByName ("ldConcept").sprite = sprite;
// janwas: main loop now sets progress / description, but that won't
// happen until the first timeslice completes, so set initial values.
getGUIObjectByName ("ldTitleBar").caption = "Loading Scenario ...";
getGUIObjectByName ("ldProgressBarText").caption = "";
getGUIObjectByName ("ldProgressBar").caption = 0;
getGUIObjectByName ("ldText").caption = "LOADING " + g_GameAttributes.mapFile + " ...\nPlease wait ...";
// Pick a random tip of the day (each line is a separate tip).
var tipArray = readFileLines("gui/text/tips.txt");
// Set tip string.
getGUIObjectByName ("ldTip").caption = tipArray[getRandom(0, tipArray.length-1)];
}
// ====================================================================
function reallyStartGame()
{
// This is a reserved function name that is executed by the engine when it is ready
// to start the game (ie loading progress has reached 100%).
// Switch GUI from loading screen to game session.
if (Engine.IsNewSimulation())
Engine.SwitchGuiPage("page_session_new.xml");
else
Engine.SwitchGuiPage("page_session.xml");
// Restore default cursor.
setCursor ("arrow-default");
}