1
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forked from 0ad/0ad
0ad/source/renderer
2021-06-06 18:13:20 +00:00
..
scripting Refactor all usage of RegisterFunction to ScriptFunction::Register 2021-03-02 20:01:14 +00:00
AlphaMapCalculator.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
AlphaMapCalculator.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DebugRenderer.cpp Removes gui_solid material shader usages from scene rendering. 2021-05-27 20:13:47 +00:00
DebugRenderer.h Removes glColor* calls from scene rendering, colors are set explicitly by uniforms. 2021-04-27 19:35:36 +00:00
DecalRData.cpp Disallow hardware without VBO support to simplify vertex buffer usages. 2021-06-03 22:06:59 +00:00
DecalRData.h Removes unused and outdated includes, replaces some includes by forward declarations. 2021-05-15 17:27:01 +00:00
HWLightingModelRenderer.cpp Removes CPU lighting after no FFP 2021-01-13 21:03:55 +00:00
HWLightingModelRenderer.h Removes CPU lighting after no FFP 2021-01-13 21:03:55 +00:00
InstancingModelRenderer.cpp Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
InstancingModelRenderer.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MikktspaceWrap.cpp Further cleanup of MikkTSpace 2019-05-30 23:03:01 +00:00
MikktspaceWrap.h Further cleanup of MikkTSpace 2019-05-30 23:03:01 +00:00
ModelRenderer.cpp Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
ModelRenderer.h Adds std namespace to shared_ptr usages in network and engine. 2021-05-22 19:28:40 +00:00
ModelVertexRenderer.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
OverlayRenderer.cpp Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
OverlayRenderer.h Removes unused and outdated includes, replaces some includes by forward declarations. 2021-05-15 17:27:01 +00:00
ParticleRenderer.cpp Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
ParticleRenderer.h Removes ShaderProgramPtr argument from DebugRenderer methods. 2021-04-27 19:23:37 +00:00
PatchRData.cpp Disallow hardware without VBO support to simplify vertex buffer usages. 2021-06-03 22:06:59 +00:00
PatchRData.h Removes unused and outdated includes, replaces some includes by forward declarations. 2021-05-15 17:27:01 +00:00
PostprocManager.cpp Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
PostprocManager.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
Renderer.cpp Implements configurable cascade shadows. 2021-06-06 16:44:54 +00:00
Renderer.h Implements configurable cascade shadows. 2021-06-06 16:44:54 +00:00
RenderingOptions.cpp Implements configurable cascade shadows. 2021-06-06 16:44:54 +00:00
RenderingOptions.h Disallow hardware without VBO support to simplify vertex buffer usages. 2021-06-03 22:06:59 +00:00
RenderModifiers.cpp Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
RenderModifiers.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Scene.cpp Moves partially MiniMap texture rendering into a separate object. 2021-06-01 18:55:35 +00:00
Scene.h Moves partially MiniMap texture rendering into a separate object. 2021-06-01 18:55:35 +00:00
ShadowMap.cpp Switches ShadowMap debug rendering to canvas2d material. 2021-06-06 18:05:10 +00:00
ShadowMap.h Implements configurable cascade shadows. 2021-06-06 16:44:54 +00:00
SilhouetteRenderer.cpp Removes gui_solid material shader usages from scene rendering. 2021-05-27 20:13:47 +00:00
SilhouetteRenderer.h Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h. 2015-03-15 18:06:32 +00:00
SkyManager.cpp Adds std namespace to shared_ptr usages in network and engine. 2021-05-22 19:28:40 +00:00
SkyManager.h Fix no pch build. 2021-01-17 15:40:10 +00:00
TerrainOverlay.cpp Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
TerrainOverlay.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
TerrainRenderer.cpp Replaces gui material by solid material in water waves rendering. 2021-06-06 18:13:20 +00:00
TerrainRenderer.h Moves terrain independent code for viewport bounds calculations to camera. 2021-05-01 16:59:42 +00:00
TexturedLineRData.cpp Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
TexturedLineRData.h Optimise out of frustum rendering of texture overlays. 2019-12-10 23:13:37 +00:00
TimeManager.cpp Removes unused header dependencies from CTimeManager. 2021-04-14 22:14:37 +00:00
TimeManager.h Removes unused header dependencies from CTimeManager. 2021-04-14 22:14:37 +00:00
VertexArray.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
VertexArray.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
VertexBuffer.cpp Disallow hardware without VBO support to simplify vertex buffer usages. 2021-06-03 22:06:59 +00:00
VertexBuffer.h Disallow hardware without VBO support to simplify vertex buffer usages. 2021-06-03 22:06:59 +00:00
VertexBufferManager.cpp Changes CVertexBufferManager container from std::list to std::vector. 2021-02-08 22:37:44 +00:00
VertexBufferManager.h Changes CVertexBufferManager container from std::list to std::vector. 2021-02-08 22:37:44 +00:00
WaterManager.cpp Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
WaterManager.h Removes useless option for shadows on water 2021-01-15 15:45:39 +00:00