1
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forked from 0ad/0ad
0ad/binaries/data/mods/official/gui/test/7_atlas.xml

548 lines
66 KiB
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
<!DOCTYPE objects SYSTEM "../gui.dtd">
<!--
==========================================
- ATLAS SCENARIO EDITOR DEFINITION -
==========================================
-->
<objects>
<object type="empty" name="atlas_gui" size="0 0 100% 100%" z="1" hidden="true">
<!-- Simply black out the lowest level of the GUI, until such time as we're capable of starting an editor session of a scenario. -->
<object type="text" name="ATLAS_GUI_BKG" sprite="black" size="0 0 100% 100%" z="1" ghost="true" />
<!-- LEFT SELECTION PANE: Context panel along the left-hand side of the screen. -->
<object type="empty" name="ATLAS_LEFT_PANE" size="0 0 100% 100%" z="1" hidden="true">
<!-- LEFT SELECTION PANE BACKGROUND -->
<object type="text" name="ATLAS_LEFT_PANE_BKG" sprite="atlas_window_rt_border"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_BKG]); ]]></action></object>
<!-- LEFT SELECTION PANE HEADINGS -->
<object type="text" name="ATLAS_LEFT_PANE_SECTION_HEADING_1" sprite="atlas_border" style="atlas_heading" text_align="left" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_HEADING_1]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_HEADING_2" sprite="atlas_border" style="atlas_sub_heading" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_HEADING_2]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_HEADING_3" sprite="atlas_border" style="atlas_sub_heading" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_HEADING_3]); ]]></action></object>
<!-- MAP CREATOR SECTION MENU -->
<object type="empty" name="ATLAS_LEFT_PANE_SECTION_MAP" size="0 0 100% 100%" z="1" hidden="true">
<object type="empty" name="ATLAS_LEFT_PANE_SECTION_MAP_TYPE_SIZE" size="0 0 100% 100%" z="1" >
<object type="text" name="ATLAS_LEFT_PANE_SECTION_MAP_SIZE_LABEL" style="atlas_label_text">Size<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SIZE_LABEL]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_MAP_TILE_WIDTH_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_TILE_WIDTH_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_TILE_WIDTH_INPUT_BOX",200); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_MAP_TILE_X" style="atlas_label_text">X<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_TILE_X]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_MAP_TILE_HEIGHT_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_TILE_HEIGHT_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_TILE_HEIGHT_INPUT_BOX",200); ]]></action></object>
<object type="empty" name="ATLAS_LEFT_PANE_SECTION_MAP_SIZE_RADIO" size="0 0 100% 100%" z="1" >
<object type="button" name="ATLAS_LEFT_PANE_SECTION_MAP_SIZE_BUTTON_SMALL" style="atlas_button" >Small<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SIZE_BUTTON_SMALL]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_TILE_WIDTH_INPUT_BOX", 100);
GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_TILE_HEIGHT_INPUT_BOX", 100);
]]></action>
</object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_MAP_SIZE_BUTTON_MEDIUM" style="atlas_button" font="tahoma9" >Medium<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SIZE_BUTTON_MEDIUM]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_TILE_WIDTH_INPUT_BOX", 200);
GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_TILE_HEIGHT_INPUT_BOX", 200);
]]></action>
</object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_MAP_SIZE_BUTTON_LARGE" style="atlas_button" >Large<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SIZE_BUTTON_LARGE]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_TILE_WIDTH_INPUT_BOX", 300);
GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_TILE_HEIGHT_INPUT_BOX", 300);
]]></action>
</object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_MAP_SIZE_BUTTON_HUGE" style="atlas_button" >Huge<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SIZE_BUTTON_HUGE]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_TILE_WIDTH_INPUT_BOX", 400);
GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_TILE_HEIGHT_INPUT_BOX", 400);
]]></action>
</object>
</object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_MAP_SIZE_HR" sprite="atlas_hline" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SIZE_HR]); ]]></action></object>
</object>
<object type="empty" name="ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS" size="0 0 100% 100%" z="1" >
<object type="text" name="ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_LABEL" style="atlas_label_text" >Players<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_LABEL]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX", 4); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX_UP" sprite="atlas_sheet_updown_button" cell_id="0" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX_UP]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX", 1);
]]></action>
</object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX_DN" sprite="atlas_sheet_updown_button" cell_id="1" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX_DN]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX", -1);
]]></action>
</object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_LABEL" style="atlas_label_text" >Settlements<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_LABEL]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX", 2); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX_UP" sprite="atlas_sheet_updown_button" cell_id="0" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX_UP]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX", 1);
]]></action>
</object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX_DN" sprite="atlas_sheet_updown_button" cell_id="1" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX_DN]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX", -1);
]]></action>
</object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_RESOURCES_LABEL" style="atlas_label_text" >Resources<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_RESOURCES_LABEL]); ]]></action></object>
<!-- NOTE: Needs to be made a drop-down box when this control becomes available (options Low (.5), Normal (0), High (2) ). -->
<object type="input" name="ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_RESOURCES_COMBO_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_RESOURCES_COMBO_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_RESOURCES_COMBO_BOX", "Normal"); ]]></action></object>
</object>
<object type="empty" name="ATLAS_LEFT_PANE_SECTION_MAP_GENERATE" size="0 0 100% 100%" z="1" >
<object type="text" name="ATLAS_LEFT_PANE_SECTION_GENERATE_TERRAIN_MAP_LABEL" style="atlas_label_text" >Terrain Map<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_GENERATE_TERRAIN_MAP_LABEL]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_GENERATE_TERRAIN_MAP_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_GENERATE_TERRAIN_MAP_INPUT_BOX]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_GENERATE_HEIGHT_MAP_LABEL" style="atlas_label_text" >Height Map<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_GENERATE_HEIGHT_MAP_LABEL]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_GENERATE_HEIGHT_MAP_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_GENERATE_HEIGHT_MAP_INPUT_BOX]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_GENERATE_BORDER" sprite="atlas_border" style="atlas_label_text" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_GENERATE_BORDER]); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_GENERATE_BUTTON" sprite="atlas_button" style="atlas_heading" >Generate!<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_GENERATE_BUTTON]); ]]></action></object>
</object>
</object>
<!-- TERRAIN EDITOR SECTION MENU -->
<object type="empty" name="ATLAS_LEFT_PANE_SECTION_TERRAIN" size="0 0 100% 100%" z="1" hidden="true">
<object type="empty" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION" size="0 0 100% 100%" z="1" >
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_MODIFY_BUTTON" style="atlas_button" >Modify<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_MODIFY_BUTTON]); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SMOOTH_BUTTON" style="atlas_button" >Smooth<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SMOOTH_BUTTON]); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SAMPLE_BUTTON" style="atlas_button" >Sample<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SAMPLE_BUTTON]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_INTENSITY_LABEL" style="atlas_label_text" >Intensity<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_INTENSITY_LABEL]); ]]></action></object>
<!-- NOTE: This will need to be replaced with a real slider when the control becomes available. -->
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_INTENSITY_SLIDER_BAR" sprite="atlas_global_slider_bar_h" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_INTENSITY_SLIDER_BAR]); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_INTENSITY_SLIDER_MARKER" sprite="atlas_global_slider_marker_h" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_INTENSITY_SLIDER_MARKER]); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_ROUGHEN_BUTTON" style="atlas_button" >Roughen<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_ROUGHEN_BUTTON]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_STYLE_LABEL" style="atlas_label_text" >Style<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_STYLE_LABEL]); ]]></action></object>
<!-- NOTE: Needs to be made a drop-down box when this control becomes available. -->
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_STYLE_COMBO_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_STYLE_COMBO_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_STYLE_COMBO_BOX", "Bumpy"); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_LABEL" style="atlas_label_text" >Power<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_LABEL]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX", "2.1"); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX_UP" sprite="atlas_sheet_updown_button" cell_id="0" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX_UP]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX", .1, 1);
]]></action>
</object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX_DN" sprite="atlas_sheet_updown_button" cell_id="1" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX_DN]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX", -.1, 1);
]]></action>
</object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_LABEL" style="atlas_label_text" >Scale<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_LABEL]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX", "1.0"); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX_UP" sprite="atlas_sheet_updown_button" cell_id="0" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX_UP]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX", .1, 1);
]]></action>
</object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX_DN" sprite="atlas_sheet_updown_button" cell_id="1" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX_DN]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX", -.1, 1);
]]></action>
</object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_INCREMENT_BUTTON" style="atlas_button" >Increment<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_INCREMENT_BUTTON]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_LABEL" style="atlas_label_text" >Amount<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_LABEL]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX", "1.0"); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX_UP" sprite="atlas_sheet_updown_button" cell_id="0" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX_UP]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX", .1, 1);
]]></action>
</object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX_DN" sprite="atlas_sheet_updown_button" cell_id="1" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX_DN]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX", -.1, 1);
]]></action>
</object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_HR" sprite="atlas_hline" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_HR]); ]]></action></object>
</object>
<object type="empty" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF" size="0 0 100% 100%" z="1" >
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_LIST" sprite="atlas_window_grey" scrollbar_style="atlas_scrollbar" scrollbar="true" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_LIST]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEADING" style="atlas_label_text" >Cliff<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEADING]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEADING_HR" sprite="atlas_hline" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEADING_HR]); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_BUTTON_PLACE" style="atlas_button" >Place Cliff<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_BUTTON_PLACE]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_LABEL" style="atlas_label_text" text_align="left" >Height<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_LABEL]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX", "3.0"); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX_UP" sprite="atlas_sheet_updown_button" cell_id="0" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX_UP]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX", .1, 1);
]]></action>
</object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX_DN" sprite="atlas_sheet_updown_button" cell_id="1" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX_DN]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX", -.1, 1);
]]></action>
</object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_LABEL" style="atlas_label_text" text_align="left" >Angle<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_LABEL]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX", "65.0"); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX_UP" sprite="atlas_sheet_updown_button" cell_id="0" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX_UP]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX", .1, 1);
]]></action>
</object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX_DN" sprite="atlas_sheet_updown_button" cell_id="1" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX_DN]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX", -.1, 1);
]]></action>
</object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_LABEL" style="atlas_label_text" text_align="left" >Smooth<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_LABEL]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX", "1.0"); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX_UP" sprite="atlas_sheet_updown_button" cell_id="0" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX_UP]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX", .1, 1);
]]></action>
</object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX_DN" sprite="atlas_sheet_updown_button" cell_id="1" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX_DN]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX", -.1, 1);
]]></action>
</object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_BUTTON_CUSTOM" style="atlas_button" >Custom Cliff<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_BUTTON_CUSTOM]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HR" sprite="atlas_hline" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HR]); ]]></action></object>
</object>
<object type="empty" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER" size="0 0 100% 100%" z="1" >
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_LIST" sprite="atlas_window_grey" scrollbar_style="atlas_scrollbar" scrollbar="true" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_LIST]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_HEADING" style="atlas_label_text" >Water<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_HEADING]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_HEADING_HR" sprite="atlas_hline" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_HEADING_HR]); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_BUTTON_PLACE" style="atlas_button" >Place Water<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_BUTTON_PLACE]); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_BUTTON_BEAUTIFY" style="atlas_icon_border" cell_id="12" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_BUTTON_BEAUTIFY]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_DEPTH_LABEL" style="atlas_label_text" text_align="left" >Depth<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_DEPTH_LABEL]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_DEPTH_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_DEPTH_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_DEPTH_INPUT_BOX", "1.0"); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_DEPTH_INPUT_BOX_UP" sprite="atlas_sheet_updown_button" cell_id="0" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_DEPTH_INPUT_BOX_UP]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_DEPTH_INPUT_BOX", .1, 1);
]]></action>
</object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_DEPTH_INPUT_BOX_DN" sprite="atlas_sheet_updown_button" cell_id="1" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_DEPTH_INPUT_BOX_DN]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_DEPTH_INPUT_BOX", -.1, 1);
]]></action>
</object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_LABEL" style="atlas_label_text" text_align="left" >Colour<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_LABEL]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_R_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_R_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_R_INPUT_BOX", "100"); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_G_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_G_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_G_INPUT_BOX", "255"); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_B_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_B_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_B_INPUT_BOX", "80"); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_TINT_BOX" style="atlas_indent" text_align="left" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_TINT_BOX]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_LABEL" style="atlas_label_text" text_align="left" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_LABEL]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_LABEL","Smooth\nRadius"); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX", "4.0"); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX_UP" sprite="atlas_sheet_updown_button" cell_id="0" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX_UP]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX", .1, 1);
]]></action>
</object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX_DN" sprite="atlas_sheet_updown_button" cell_id="1" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX_DN]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX", -.1, 1);
]]></action>
</object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_BUTTON_CUSTOM" style="atlas_button" >Custom Water<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_BUTTON_CUSTOM]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_HR" sprite="atlas_hline" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_HR]); ]]></action></object>
</object>
</object>
<!-- OBJECT EDITOR SECTION MENU -->
<object type="empty" name="ATLAS_LEFT_PANE_SECTION_OBJECT" size="0 0 100% 100%" z="1" hidden="true">
<object type="text" name="ATLAS_LEFT_PANE_SECTION_OBJECT_CATEGORY_LABEL" style="atlas_label_text" text_align="left" >Category<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_CATEGORY_LABEL]); ]]></action></object>
<!-- NOTE: This will need to be replaced with a combobox when the control becomes available. -->
<object type="input" name="ATLAS_LEFT_PANE_SECTION_OBJECT_CATEGORY_COMBO_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_CATEGORY_COMBO_BOX]); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_OBJECT_BUTTON_CUSTOM_ACTOR" style="atlas_button" >Custom Actor<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_BUTTON_CUSTOM_ACTOR]); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_OBJECT_BUTTON_CUSTOM_ENTITY" style="atlas_button" >Custom Entity<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_BUTTON_CUSTOM_ENTITY]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_BKG" sprite="atlas_window_grey" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_BKG]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_LABEL" style="atlas_label_text" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_LABEL]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_LABEL","Player"); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX", "1"); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX_UP" sprite="atlas_sheet_updown_button" cell_id="0" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX_UP]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX", 1, 0);
]]></action>
</object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX_DN" sprite="atlas_sheet_updown_button" cell_id="1" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX_DN]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX", -1, 0);
]]></action>
</object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_HEADING" style="atlas_heading" >Objects<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_HEADING]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_SORT_LABEL" style="atlas_label_text" text_align="left" >Sort<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_SORT_LABEL]); ]]></action></object>
<!-- NOTE: This will need to be replaced with a combobox when the control becomes available. -->
<object type="input" name="ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_SORT_COMBO_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_SORT_COMBO_BOX]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_OBJECT_LIST" sprite="atlas_window_grey" scrollbar_style="atlas_scrollbar" scrollbar="true" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST]); ]]></action></object>
</object>
</object>
<!-- BOTTOM SELECTION PANE: Context panel along the bottom of the screen. -->
<object type="empty" name="ATLAS_BOTTOM_PANE" size="0 0 100% 100%" z="1" hidden="true">
<!-- BOTTOM SELECTION BACKGROUND -->
<object type="text" name="ATLAS_BOTTOM_PANE_BKG" sprite="atlas_window_rt_border" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_BKG]); ]]></action></object>
<!-- LEFT/BOTTOM SELECTION PANE CORNER -->
<object type="text" name="ATLAS_LB_CORNER" sprite="atlas_lb_corner" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LB_CORNER]); ]]></action></object>
<!-- RB: MINIMAP BACKGROUND -->
<object type="text" name="ATLAS_MINIMAP_BKG" sprite="atlas_window_t_border" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_MINIMAP_BKG]); ]]></action></object>
<!-- RIGHT/BOTTOM SELECTION PANE CORNER -->
<object type="text" name="ATLAS_RB_CORNER" sprite="atlas_rb_corner_x2" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_RB_CORNER]); ]]></action></object>
<!-- TERRAIN EDITOR BOTTOM PANE -->
<object type="empty" name="ATLAS_BOTTOM_PANE_SECTION_TERRAIN" size="0 0 100% 100%" z="1" >
<object type="empty" name="ATLAS_BOTTOM_PANE_SECTION_TERRAIN_OTHER" size="0 0 100% 100%" z="1" >
<object type="text" name="ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PREVIEW" style="atlas_indent" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PREVIEW]); ]]></action></object>
<object type="text" name="ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PREVIEW_LABEL" style="atlas_label_text" >Terrain Preview<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PREVIEW_LABEL]); ]]></action></object>
<object type="text" name="ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BORDER_LABEL" style="atlas_label_text" >Brush<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BORDER_LABEL]); ]]></action></object>
<object type="text" name="ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BORDER" sprite="atlas_border" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BORDER]); ]]></action></object>
<!-- NOTE: This will need to be replaced with a real slider when the control becomes available. -->
<object type="text" name="ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_SIZE_SLIDER_BAR" sprite="atlas_global_slider_bar_v" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_SIZE_SLIDER_BAR]); ]]></action></object>
<object type="button" name="ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_SIZE_SLIDER_MARKER" sprite="atlas_global_slider_marker_v" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_SIZE_SLIDER_MARKER]); ]]></action></object>
<object type="button" name="ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BUTTON_1" style="atlas_icon" cell_id="4" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BUTTON_1]); ]]></action></object>
<object type="button" name="ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BUTTON_2" style="atlas_icon" cell_id="5" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BUTTON_2]); ]]></action></object>
<object type="button" name="ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BUTTON_3" style="atlas_icon" cell_id="6" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BUTTON_3]); ]]></action></object>
<object type="button" name="ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BUTTON_4" style="atlas_icon" cell_id="7" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BUTTON_4]); ]]></action></object>
<object type="button" name="ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BUTTON_BEAUTIFY" style="atlas_icon_border" cell_id="13" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_BRUSH_BUTTON_BEAUTIFY]); ]]></action></object>
</object>
<object type="empty" name="ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE" size="0 0 100% 100%" z="1" >
<object type="text" name="ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_BKG" sprite="atlas_window_grey" scrollbar_style="atlas_scrollbar" scrollbar="true" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_BKG]); ]]></action></object>
<object type="button" name="ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB_1" style="atlas_tab" >All</object>
<object type="button" name="ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB_2" style="atlas_tab" >Grass</object>
<object type="button" name="ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB_3" style="atlas_tab" >Dirt</object>
<object type="button" name="ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB_4" style="atlas_tab" >Snow</object>
<object type="button" name="ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB_5" style="atlas_tab" >Shoreline</object>
<object type="button" name="ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB_6" style="atlas_tab" >Forest</object>
<object type="button" name="ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB_7" style="atlas_tab" >Road</object>
<object type="button" name="ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB_8" style="atlas_tab" >City</object>
<object type="button" name="ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB_9" style="atlas_tab" >Sand
<action on="Load"><![CDATA[
// Seek through ALL menu buttons and set their sizes at once. (So make sure this always goes in the last menu button.)
for (ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB.last = 1; ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB.last <= ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB.max; ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB.last++)
setSizeArray("ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB_" + ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB.last, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_TAB.last]]);
]]></action>
</object>
<object type="button" name="ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_RT_ARROW" sprite="atlas_global_arrow_rt" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Terrain Palette Right Arrow[font=tahoma10]\nClick to display more terrain palette tabs." ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_RT_ARROW]); ]]></action>
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_BUTTON_CUSTOM" style="atlas_button" >Custom Terrain<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_TERRAIN_PALETTE_BUTTON_CUSTOM]); ]]></action></object>
</object>
</object>
<!-- OBJECT EDITOR BOTTOM PANE -->
<object type="empty" name="ATLAS_BOTTOM_PANE_SECTION_OBJECT" size="0 0 100% 100%" z="1" hidden="true">
<object type="empty" name="ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM" size="0 0 100% 100%" z="1" >
<object type="text" name="ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_COMBO_BOX_LABEL" style="atlas_label_text" text_align="left" >Animation<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_COMBO_BOX_LABEL]); ]]></action></object>
<!-- NOTE: This will need to be replaced with a combobox when the control becomes available. -->
<object type="input" name="ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_COMBO_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_COMBO_BOX]); GUIObjectSetCaption("ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_COMBO_BOX", "idle_a"); ]]></action></object>
<object type="text" name="ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_VIEWER" style="atlas_indent" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_VIEWER]); ]]></action></object>
<object type="text" name="ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_VIEWER_LABEL" style="atlas_label_text" >Animation Viewer<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_VIEWER_LABEL]); ]]></action></object>
</object>
</object>
</object>
<!-- RB: MINIMAP: Displays whole map. Identical functionality to session map, just a little smaller. -->
<!-- Later change this to type minimap, no sprite (doesn't do anything if not in simulation mode). -->
<object type="text" name="ATLAS_MINIMAP" sprite="atlas_window" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_MINIMAP]); ]]></action></object>
<!-- TOP: MENU -->
<object type="empty" name="ATLAS_MAINBORDER_MENU" size="0 0 100% 100%" z="1" >
<object type="text" name="ATLAS_MAINBORDER_MENU_BKG" sprite="atlas_menubar_bkg" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_MAINBORDER_MENU_BKG]); ]]></action></object>
<!-- NOTE: These menu buttons will need to have a context menu control when it becomes available. -->
<object type="button" name="ATLAS_MAINBORDER_MENU_1" style="atlas_menu_button" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." >File
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="ATLAS_MAINBORDER_MENU_2" style="atlas_menu_button" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." >Map
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="ATLAS_MAINBORDER_MENU_3" style="atlas_menu_button" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." >Terrain
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="ATLAS_MAINBORDER_MENU_4" style="atlas_menu_button" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." >Objects
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="ATLAS_MAINBORDER_MENU_5" style="atlas_menu_button" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." >Triggers
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="ATLAS_MAINBORDER_MENU_6" style="atlas_menu_button" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." >Player
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="ATLAS_MAINBORDER_MENU_7" style="atlas_menu_button" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." >Diplomacy
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="ATLAS_MAINBORDER_MENU_8" style="atlas_menu_button" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." >Messages
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="ATLAS_MAINBORDER_MENU_9" style="atlas_menu_button" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." >Playlist
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="ATLAS_MAINBORDER_MENU_10" style="atlas_menu_button" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." >Cinematics
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="ATLAS_MAINBORDER_MENU_11" style="atlas_menu_button" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." >
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="ATLAS_MAINBORDER_MENU_12" style="atlas_menu_button" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." >
<action on="Load"><![CDATA[
// Seek through ALL menu buttons and set their sizes at once. (So make sure this always goes in the last menu button.)
for (ATLAS_MAINBORDER_MENU_BUTTON.last = 1; ATLAS_MAINBORDER_MENU_BUTTON.last <= ATLAS_MAINBORDER_MENU_BUTTON.max; ATLAS_MAINBORDER_MENU_BUTTON.last++)
setSizeArray("ATLAS_MAINBORDER_MENU_" + ATLAS_MAINBORDER_MENU_BUTTON.last, Crd[ATLAS_MAINBORDER_MENU_BUTTON[ATLAS_MAINBORDER_MENU_BUTTON.last]]);
]]></action>
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_MAXIMISE_ARROW" sprite="atlas_global_arrow_dn" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Maximise Arrow[font=tahoma10]\nClick to maximise the toolbar." hidden="true"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_MAINBORDER_TOOLBAR_MAXIMISE_ARROW]); ]]></action>
<action on="Press"><![CDATA[
atlasMaximiseToolbar();
]]></action>
</object>
</object>
<!-- TOP: TOOLBAR -->
<object type="empty" name="ATLAS_MAINBORDER_TOOLBAR" size="0 0 100% 100%" z="1" >
<object type="text" name="ATLAS_MAINBORDER_TOOLBAR_BKG" sprite="atlas_toolbar_bkg" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_MAINBORDER_TOOLBAR_BKG]); ]]></action></object>
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_FULLY_MINIMISE_ARROW" sprite="atlas_global_arrow_up" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Fully Minimise Arrow[font=tahoma10]\nClick to fully minimise the toolbar." ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_MAINBORDER_TOOLBAR_FULLY_MINIMISE_ARROW]); ]]></action>
<action on="Press"><![CDATA[
atlasFullyMinimiseToolbar();
]]></action>
</object>
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_FULLY_MAXIMISE_ARROW" sprite="atlas_global_arrow_dn" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Full Maximise Arrow[font=tahoma10]\nClick to fully maximise the toolbar." ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_MAINBORDER_TOOLBAR_FULLY_MAXIMISE_ARROW]); ]]></action>
<action on="Press"><![CDATA[
atlasFullyMaximiseToolbar();
]]></action>
</object>
</object>
<!-- TOP: TOOLBAR SECOND ROW -->
<object type="empty" name="ATLAS_MAINBORDER_TOOLBAR_MAX" size="0 0 100% 100%" z="1" hidden="true">
<object type="text" name="ATLAS_MAINBORDER_TOOLBAR_BKG_MAX" sprite="atlas_toolbar_bkg" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_MAINBORDER_TOOLBAR_BKG_MAX]); ]]></action></object>
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_MINIMISE_ARROW" sprite="atlas_global_arrow_up" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Minimise Arrow[font=tahoma10]\nClick to minimise the toolbar." ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_MAINBORDER_TOOLBAR_MINIMISE_ARROW]); ]]></action>
<action on="Press"><![CDATA[
atlasMinimiseToolbar();
]]></action>
</object>
</object>
<object type="empty" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_ROW_1" size="0 0 100% 100%" z="1" >
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_1" style="atlas_object" tooltip="[font=tahoma10b]Clear[font=tahoma10]\nClick to hide all open menus." ><action on="Press"><![CDATA[ atlasOpenSectionMenu("none"); ]]></action></object>
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_2" style="atlas_object" tooltip="[font=tahoma10b]Map Creator[font=tahoma10]\nClick to open this menu." ><action on="Press"><![CDATA[ atlasOpenSectionMenu("ATLAS_LEFT_PANE_SECTION_MAP"); ]]></action></object>
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_3" style="atlas_object" tooltip="[font=tahoma10b]Terrain Editor[font=tahoma10]\nClick to open this menu." ><action on="Press"><![CDATA[ atlasOpenSectionMenu("ATLAS_LEFT_PANE_SECTION_TERRAIN"); ]]></action></object>
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_4" style="atlas_object" tooltip="[font=tahoma10b]Object Editor[font=tahoma10]\nClick to open this menu." ><action on="Press"><![CDATA[ atlasOpenSectionMenu("ATLAS_LEFT_PANE_SECTION_OBJECT"); ]]></action></object>
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_5" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_6" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_7" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_8" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_9" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_10" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_11" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_12" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_13" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_14" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_15" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_16" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_17" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_18" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_19" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_20" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_21" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_22" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_23" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_24" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_25" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_26" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_27" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_28" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_29" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_30" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_31" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_32" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_33" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_34" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_35" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_36" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_37" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_38" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_39" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_40" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
</object>
<object type="empty" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_ROW_2" size="0 0 100% 100%" z="1" hidden="true">
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_41" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_42" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_43" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_44" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_45" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_46" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_47" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_48" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_49" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_50" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_51" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_52" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_53" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_54" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_55" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_56" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_57" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_58" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_59" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_60" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_61" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_62" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_63" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_64" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_65" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_66" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_67" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_68" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_69" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_70" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_71" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_72" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_73" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_74" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_75" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_76" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_77" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_78" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_79" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." />
<object type="button" name="ATLAS_MAINBORDER_TOOLBAR_BUTTON_80" style="atlas_object" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." >
<action on="Load"><![CDATA[
// Seek through ALL menu buttons and set their sizes at once. (So make sure this always goes in the last menu button.)
for (ATLAS_MAINBORDER_TOOLBAR_BUTTON.last = 1; ATLAS_MAINBORDER_TOOLBAR_BUTTON.last <= ATLAS_MAINBORDER_TOOLBAR_BUTTON.max; ATLAS_MAINBORDER_TOOLBAR_BUTTON.last++)
{
getGUIObjectByName("ATLAS_MAINBORDER_TOOLBAR_BUTTON_" + ATLAS_MAINBORDER_TOOLBAR_BUTTON.last).sprite = "atlas_sheet_toolbar_button";
getGUIObjectByName("ATLAS_MAINBORDER_TOOLBAR_BUTTON_" + ATLAS_MAINBORDER_TOOLBAR_BUTTON.last).cell_id = ATLAS_MAINBORDER_TOOLBAR_BUTTON.last;
setSizeArray("ATLAS_MAINBORDER_TOOLBAR_BUTTON_" + ATLAS_MAINBORDER_TOOLBAR_BUTTON.last, Crd[ATLAS_MAINBORDER_TOOLBAR_BUTTON[ATLAS_MAINBORDER_TOOLBAR_BUTTON.last]]);
}
]]></action>
</object>
</object>
<!-- LT: LOGO -->
<object type="button" name="ATLAS_MAINBORDER_LT_CORNER" sprite="atlas_mainborder_lt_corner" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]0 A.D. Logo[font=tahoma10]\nMmm, nothing like the smell of blatant self-promotion in the morning ... Oh, you can click this to return to the Main Menu too." ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_MAINBORDER_LT_CORNER]); ]]></action>
<action on="Press"><![CDATA[
// Jason asked for an exit button to be put here, until we're able to exit via the drop-down File menu.
GUIObjectUnhide("pregame_gui");
GUIObjectHide("atlas_gui");
]]></action>
</object>
<!-- RT: INFO WINDOW: Displays editor information such as FPS and map name. -->
<object type="empty" name="ATLAS_INFO_WINDOW_PANE" size="0 0 100% 100%" z="1" >
<!-- RT: INFO WINDOW BACKGROUND -->
<object type="text" name="ATLAS_MAINBORDER_RT_CORNER" sprite="atlas_mainborder_rt_corner" ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_MAINBORDER_RT_CORNER]); ]]></action></object>
<!-- RT: INFO WINDOW BAR -->
<object type="text" name="ATLAS_INFO_WINDOW" sprite="atlas_window_white" font="tahoma10" textcolor="0 0 0" text_align="left" text_valign="center" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Info Window[font=tahoma10]\nInformation about the current scenario." ><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_INFO_WINDOW]);
setInterval(atlasUpdateInfoWindow, 500);
]]></action>
</object>
</object>
<!-- TOOLTIP WINDOW: Displays current tooltip above the Mini Map. -->
<object type="text" name="ATLAS_TOOLTIP" sprite="atlas_tooltip_background" font="tahoma10" textcolor="0 0 0" z="104" hidden="true" ghost="true"><action on="Load"><![CDATA[ setSizeArray("ATLAS_TOOLTIP", Crd[ATLAS_TOOLTIP]); ]]></action></object>
</object>
</objects>