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janwas 8435fb880c vfs_mount: bugfix: wasn't populating VFS from archive (cause of massive VFS slowdown recently). also fixed another overzealous validate check
ogl_tex: bind() implementation much simplified; also fix bug that set
TMU correctly when disabling texturing
wsdl: fix stdout.txt redirect; now works regardless of current
directory. also no longer disable file buffering except when in full
debug mode (because it's so slow). also add minimize button to caption
bar in windowed mode.

This was SVN commit r2919.
2005-10-12 23:48:44 +00:00
..
graphics vfs_mount: bugfix: wasn't populating VFS from archive (cause of massive VFS slowdown recently). also fixed another overzealous validate check 2005-10-12 23:48:44 +00:00
gui renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
i18n TextureManager: stopped memory leaks 2005-08-09 21:26:40 +00:00
lib vfs_mount: bugfix: wasn't populating VFS from archive (cause of massive VFS slowdown recently). also fixed another overzealous validate check 2005-10-12 23:48:44 +00:00
maths renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
ps wdetect: changed gfx_card detect to hopefully support multiple adapters (now returns the primary) 2005-10-12 15:09:32 +00:00
renderer gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00
scripting Single pass player color rendering. 2005-10-10 14:15:28 +00:00
simulation gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00
sound Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
tools Added LOS setting to GameAttributes. Also fixed a small bug with LOS rendering (the patch's render data wasn't updated for LOS until the second frame after it became visible, displaying it in black for 1 frame). 2005-10-10 03:35:32 +00:00
main.cpp wsdl(+main): add support for cleanly shutting down game if X clicked or Alt+F4 pressed. also cleanup; correctly declare SDL_Event 2005-10-12 04:27:55 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00