1
0
forked from 0ad/0ad
0ad/source/simulation2
Ykkrosh 996a32125c Add per-player LOS-reveal flag.
Reveal LOS for Gaia and AI players (fixes #879).
Use player_id_t slightly more consistently in interfaces.

This was SVN commit r9720.
2011-06-28 23:24:42 +00:00
..
components Add per-player LOS-reveal flag. 2011-06-28 23:24:42 +00:00
docs Improve docs 2010-10-04 11:38:43 +00:00
helpers Handle triple-click selections a bit more efficiently 2011-05-06 22:22:56 +00:00
scripting split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
serialization Add per-player LOS-reveal flag. 2011-06-28 23:24:42 +00:00
system split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
tests # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
MessageTypes.h Load entity templates for the AI via the progressive loader. 2011-03-05 01:56:59 +00:00
Simulation2.cpp #788 Eliminate delay in path finding (and therefore moving) 2011-06-26 07:03:08 +00:00
Simulation2.h Adds AI control to Atlas player panel 2011-06-13 23:32:41 +00:00
TypeList.h # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00