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CmpPtr.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
CmpPtr.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
Component.h
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# Add documentation of the entity template XML file format.
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2010-04-23 16:09:03 +00:00 |
ComponentManager.cpp
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warning fixes: mostly size_t vs. specialized API type and other type conversion.
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2010-09-05 09:38:30 +00:00 |
ComponentManager.h
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Load map descriptions from their XML file.
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2010-08-04 21:15:41 +00:00 |
ComponentManagerSerialization.cpp
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Fix serialize/deserialize API asymmetry.
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2010-09-17 17:53:26 +00:00 |
Components.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ComponentTest.h
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Fix compile error
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2010-07-25 17:03:07 +00:00 |
Entity.h
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# Object creation in Atlas with new simulation system
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2010-01-14 20:36:29 +00:00 |
IComponent.cpp
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# Initial support for automatic validation of entity template XML.
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2010-04-09 19:02:39 +00:00 |
IComponent.h
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Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
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2010-05-01 09:48:39 +00:00 |
Interface.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
InterfaceScripted.h
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# Add auto-attacking of nearby enemies.
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2010-07-29 20:39:23 +00:00 |
Message.h
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Fix serialize/deserialize API asymmetry.
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2010-09-17 17:53:26 +00:00 |
ParamNode.cpp
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Fix script caching of inherited templates.
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2010-07-21 16:04:17 +00:00 |
ParamNode.h
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Fix script caching of inherited templates.
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2010-07-21 16:04:17 +00:00 |
SimContext.cpp
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Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
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2010-05-01 09:48:39 +00:00 |
SimContext.h
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Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
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2010-05-01 09:48:39 +00:00 |