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pyrolink
8be78ad51c
This was SVN commit r3401.
2006-01-22 11:08:46 +00:00
..
graphics
Advance water in sync with simulation and unit animations (so it stops when the game is paused).
2006-01-21 23:27:42 +00:00
gui
Right click/double click support in main GUI handler, minimap updates-drag and order issuing
2006-01-21 11:07:25 +00:00
i18n
profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
2005-10-30 16:19:20 +00:00
lib
Fix Linux build, don't EVER #include <windows.h> again!
2006-01-21 20:01:17 +00:00
maths
Fix Linux build, don't EVER #include <windows.h> again!
2006-01-21 20:01:17 +00:00
ps
This was SVN commit r3401.
2006-01-22 11:08:46 +00:00
renderer
Fixed terrain texture orientation so shadows fall as expected.
2006-01-22 08:17:33 +00:00
scripting
Removed references to the old attack, gather, heal and damage events (that were no longer used).
2006-01-20 21:38:58 +00:00
simulation
Range and melee attack split up.
2006-01-22 08:53:35 +00:00
sound
design notes from meeting: ambient sound
2006-01-08 02:05:44 +00:00
tools
Advance water in sync with simulation and unit animations (so it stops when the game is paused).
2006-01-21 23:27:42 +00:00
main.cpp
- Added pause game functionality.
2006-01-02 03:07:29 +00:00
ProgrammingSchedule.xls
gave it a once-over, marked 1 as complete
2005-05-09 16:30:01 +00:00