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forked from 0ad/0ad
0ad/source/lib/tex/tex_codec.cpp
Ykkrosh 4b06ebd52d Add basic help page into the main menu.
Add buttons to open the web site and IRC.
Tentatively allow Atlas to be launched from the menu.
Add some shutdown functions to support relaunching into Atlas without
having to restart the whole process.

This was SVN commit r7714.
2010-07-07 21:47:31 +00:00

186 lines
5.3 KiB
C++

/* Copyright (c) 2010 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* support routines for texture codecs
*/
#include "precompiled.h"
#include "tex_codec.h"
#include <string.h>
#include <stdlib.h>
#include "lib/allocators/shared_ptr.h" // ArrayDeleter
#include "lib/path_util.h"
#include "tex.h"
static const TexCodecVTbl* codecs;
// add this vtbl to the codec list. called at NLSO init time by the
// TEX_CODEC_REGISTER in each codec file. note that call order and therefore
// order in the list is undefined, but since each codec only steps up if it
// can handle the given format, this is not a problem.
//
// returns int to alloc calling from a macro at file scope.
int tex_codec_register(TexCodecVTbl* c)
{
debug_assert(c);
// insert at front of list.
c->next = codecs;
codecs = c;
return 0; // (assigned to dummy variable)
}
// remove all codecs that have been registered.
void tex_codec_unregister_all()
{
codecs = NULL;
}
// find codec that recognizes the desired output file extension,
// or return ERR::TEX_UNKNOWN_FORMAT if unknown.
// note: does not raise a warning because it is used by
// tex_is_known_extension.
LibError tex_codec_for_filename(const std::wstring& extension, const TexCodecVTbl** c)
{
for(*c = codecs; *c; *c = (*c)->next)
{
// we found it
if((*c)->is_ext(extension))
return INFO::OK;
}
return ERR::TEX_UNKNOWN_FORMAT; // NOWARN
}
// find codec that recognizes the header's magic field
LibError tex_codec_for_header(const u8* file, size_t file_size, const TexCodecVTbl** c)
{
// we guarantee at least 4 bytes for is_hdr to look at
if(file_size < 4)
WARN_RETURN(ERR::TEX_INCOMPLETE_HEADER);
for(*c = codecs; *c; *c = (*c)->next)
{
// we found it
if((*c)->is_hdr(file))
return INFO::OK;
}
WARN_RETURN(ERR::TEX_UNKNOWN_FORMAT);
}
const TexCodecVTbl* tex_codec_next(const TexCodecVTbl* prev_codec)
{
// first time
if(!prev_codec)
return codecs;
// middle of list: return next (can be 0 to indicate end of list)
else
return prev_codec->next;
}
LibError tex_codec_transform(Tex* t, size_t transforms)
{
LibError ret = INFO::TEX_CODEC_CANNOT_HANDLE;
// find codec that understands the data, and transform
for(const TexCodecVTbl* c = codecs; c; c = c->next)
{
LibError err = c->transform(t, transforms);
// success
if(err == INFO::OK)
return INFO::OK;
// something went wrong
else if(err != INFO::TEX_CODEC_CANNOT_HANDLE)
{
ret = err;
debug_assert(0); // codec indicates error
}
}
return ret;
}
//-----------------------------------------------------------------------------
// helper functions used by codecs
//-----------------------------------------------------------------------------
void tex_codec_register_all()
{
#define REGISTER_CODEC(name) extern void name##_register(); name##_register()
REGISTER_CODEC(bmp);
REGISTER_CODEC(dds);
REGISTER_CODEC(jpg);
REGISTER_CODEC(png);
REGISTER_CODEC(tga);
#undef REGISTER_CODEC
}
// allocate an array of row pointers that point into the given texture data.
// <file_orientation> indicates whether the file format is top-down or
// bottom-up; the row array is inverted if necessary to match global
// orienatation. (this is more efficient than "transforming" later)
//
// used by PNG and JPG codecs; caller must delete[] rows when done.
//
// note: we don't allocate the data param ourselves because this function is
// needed for encoding, too (where data is already present).
shared_ptr<RowPtr> tex_codec_alloc_rows(const u8* data, size_t h, size_t pitch, size_t src_flags, size_t dst_orientation)
{
const bool flip = !tex_orientations_match(src_flags, dst_orientation);
shared_ptr<RowPtr> rows(new RowPtr[h], ArrayDeleter());
// determine start position and direction
RowPtr pos = flip? data+pitch*(h-1) : data;
const ssize_t add = flip? -(ssize_t)pitch : (ssize_t)pitch;
const RowPtr end = flip? data-pitch : data+pitch*h;
for(size_t i = 0; i < h; i++)
{
rows.get()[i] = pos;
pos += add;
}
debug_assert(pos == end);
return rows;
}
LibError tex_codec_write(Tex* t, size_t transforms, const void* hdr, size_t hdr_size, DynArray* da)
{
RETURN_ERR(tex_transform(t, transforms));
void* img_data = tex_get_data(t); const size_t img_size = tex_img_size(t);
RETURN_ERR(da_append(da, hdr, hdr_size));
RETURN_ERR(da_append(da, img_data, img_size));
return INFO::OK;
}