Ykkrosh
8e02ec84f9
Changed player-id code a bit so the entity and actor and unit should stay in sync more often. (The entity/actor/unit mixing still looks a bit dodgy and unreliable, though.) Simplified console help code. Allowed init/shutdown to be done with the simulation/world/etc parts disabled (so the actor viewer can load faster). This was SVN commit r4289. |
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.. | ||
tests | ||
unix | ||
win | ||
cpu.cpp | ||
cpu.h | ||
dir_watch.h | ||
gfx.cpp | ||
gfx.h | ||
ia32_asm.asm | ||
ia32_memcpy.asm | ||
ia32.cpp | ||
ia32.h | ||
ia32.inc | ||
snd.cpp | ||
snd.h | ||
sysdep.cpp | ||
sysdep.h |