40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "wx/panel.h"
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class QuickFileCtrl : public wxPanel
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{
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DECLARE_DYNAMIC_CLASS(QuickFileCtrl);
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public:
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QuickFileCtrl() {};
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QuickFileCtrl(wxWindow* parent, wxRect& location,
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const wxString& rootDir, const wxString& fileMask,
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wxString& rememberedDir,
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const wxValidator& validator = wxDefaultValidator);
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void OnKillFocus();
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//private: // (or *theoretically* private)
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wxTextCtrl* m_TextCtrl;
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wxButton* m_ButtonBrowse;
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bool m_DisableKillFocus;
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wxString* m_RememberedDir; // can't be wxString&, because DYNAMIC_CLASSes need default constructors, and there's no suitable string to store in here...
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};
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