Ykkrosh
1c7e33b528
Handle most CStr8/CStrW conversions via UTF-8 instead of effectively assuming Latin-1. Return UTF-8 strings from Xeromyces API. This was SVN commit r8929.
158 lines
4.1 KiB
C++
158 lines
4.1 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "DllLoader.h"
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#include "lib/timer.h"
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#include "lib/posix/posix_dlfcn.h"
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#include "ps/CStr.h"
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#include "ps/CLogger.h"
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#include "ps/GameSetup/Config.h"
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void* const HANDLE_UNAVAILABLE = (void*)-1;
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// directory to search for libraries (optionally set by --libdir at build-time,
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// optionally overridden by -libdir at run-time in the test executable);
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// if we don't have an explicit libdir then the linker will look in DT_RUNPATH
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// (which we set to $ORIGIN) to find it in the executable's directory
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#ifdef INSTALLED_LIBDIR
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static CStr g_Libdir = STRINGIZE(INSTALLED_LIBDIR);
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#else
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static CStr g_Libdir = "";
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#endif
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// note: on Linux, lib is prepended to the SO file name
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#if OS_UNIX
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static const char* prefix = "lib";
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#else
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static const char* prefix = "";
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#endif
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// our SOs export binary-compatible interfaces across debug and release builds,
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// but for debugging/performance we prefer to use the same version as the app.
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// note: on Windows, the extension is replaced with .dll by dlopen.
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#ifndef NDEBUG
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static const char* primarySuffix = "_dbg.so";
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static const char* secondarySuffix = ".so";
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#else
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static const char* primarySuffix = ".so";
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static const char* secondarySuffix = "_dbg.so";
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#endif
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// (This class is currently only used by 'Collada' and 'AtlasUI' which follow
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// the naming/location convention above - it'll need to be changed if we want
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// to support other DLLs.)
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static CStr GenerateFilename(const CStr& name, const CStr& suffix)
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{
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CStr n;
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if (!g_Libdir.empty())
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n = g_Libdir + "/";
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n += prefix + name + suffix;
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return n;
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}
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DllLoader::DllLoader(const char* name)
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: m_Name(name), m_Handle(0)
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{
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}
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DllLoader::~DllLoader()
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{
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if (IsLoaded())
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dlclose(m_Handle);
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}
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bool DllLoader::IsLoaded() const
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{
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return (m_Handle != 0 && m_Handle != HANDLE_UNAVAILABLE);
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}
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bool DllLoader::LoadDLL()
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{
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// first time: try to open the shared object
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// postcondition: m_Handle valid or == HANDLE_UNAVAILABLE.
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if (m_Handle == 0)
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{
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TIMER(L"LoadDLL");
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// we don't really care when relocations take place, but one of
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// {RTLD_NOW, RTLD_LAZY} must be passed. go with the former because
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// it is safer and matches the Windows load behavior.
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const int flags = RTLD_LOCAL|RTLD_NOW;
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CStr filename = GenerateFilename(m_Name, primarySuffix);
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m_Handle = dlopen(filename.c_str(), flags);
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char* primaryError = NULL;
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// open failed (mostly likely SO not found)
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if (! m_Handle)
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{
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primaryError = dlerror();
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if (primaryError)
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primaryError = strdup(primaryError); // don't get overwritten by next dlopen
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// Try to open the other debug/release version
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filename = GenerateFilename(m_Name, secondarySuffix);
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m_Handle = dlopen(filename.c_str(), flags);
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}
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// open still failed; report the first error
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if (! m_Handle)
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{
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if (primaryError)
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LOGERROR(L"dlopen error: %hs", primaryError);
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m_Handle = HANDLE_UNAVAILABLE;
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}
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free(primaryError);
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}
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return (m_Handle != HANDLE_UNAVAILABLE);
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}
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void DllLoader::Unload()
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{
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if (! IsLoaded())
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return;
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dlclose(m_Handle);
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m_Handle = 0;
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}
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void DllLoader::LoadSymbolInternal(const char* name, void** fptr) const
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{
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if (! IsLoaded())
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{
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debug_warn(L"Loading symbol from invalid DLL");
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*fptr = NULL;
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throw PSERROR_DllLoader_DllNotLoaded();
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}
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*fptr = dlsym(m_Handle, name);
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if (*fptr == NULL)
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throw PSERROR_DllLoader_SymbolNotFound();
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}
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void DllLoader::OverrideLibdir(const char* libdir)
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{
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g_Libdir = libdir;
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}
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