..
AlphaMapCalculator.cpp
added precompiled.h everywhere
2004-06-03 18:38:14 +00:00
AlphaMapCalculator.h
Moved from terrain directory.
2004-05-29 20:53:40 +00:00
BlendShapes.h
Moved from terrain directory.
2004-05-29 20:53:40 +00:00
FixedFunctionModelRenderer.cpp
Massive rewrite/refactoring of the model rendering system.
2005-10-25 01:43:07 +00:00
FixedFunctionModelRenderer.h
Massive rewrite/refactoring of the model rendering system.
2005-10-25 01:43:07 +00:00
HWLightingModelRenderer.cpp
Massive rewrite/refactoring of the model rendering system.
2005-10-25 01:43:07 +00:00
HWLightingModelRenderer.h
Massive rewrite/refactoring of the model rendering system.
2005-10-25 01:43:07 +00:00
ModelRenderer.cpp
Transform normals using the original bone matrix instead of the inverse of the
2005-10-28 19:25:47 +00:00
ModelRenderer.h
Massive rewrite/refactoring of the model rendering system.
2005-10-25 01:43:07 +00:00
PatchRData.cpp
Added LOS setting to GameAttributes. Also fixed a small bug with LOS rendering (the patch's render data wasn't updated for LOS until the second frame after it became visible, displaying it in black for 1 frame).
2005-10-10 03:35:32 +00:00
PatchRData.h
Sped up LOS rendering.
2005-10-09 08:14:42 +00:00
PlayerRenderer.cpp
Massive rewrite/refactoring of the model rendering system.
2005-10-25 01:43:07 +00:00
PlayerRenderer.h
Massive rewrite/refactoring of the model rendering system.
2005-10-25 01:43:07 +00:00
Renderer.cpp
tex, mem: fix refcnt issue that is the possible cause of bug#70! huge thanks to philip, who localized the problem to tex_wrap/memory not getting freed.
2005-10-29 22:29:55 +00:00
Renderer.h
Transform normals using the original bone matrix instead of the inverse of the
2005-10-28 19:25:47 +00:00
RenderModifiers.cpp
Massive rewrite/refactoring of the model rendering system.
2005-10-25 01:43:07 +00:00
RenderModifiers.h
Massive rewrite/refactoring of the model rendering system.
2005-10-25 01:43:07 +00:00
RenderPathVertexShader.cpp
Add the notion of render paths and an appropriate configuration option.
2005-10-05 16:42:09 +00:00
RenderPathVertexShader.h
Add the notion of render paths and an appropriate configuration option.
2005-10-05 16:42:09 +00:00
SHCoeffs.cpp
CVSROOT: doesn't seem particularly useful now
2005-09-30 00:59:42 +00:00
SHCoeffs.h
Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area.
2005-09-06 08:25:41 +00:00
TransparencyRenderer.cpp
Do not sort transparent models by default.
2005-10-25 02:22:22 +00:00
TransparencyRenderer.h
Massive rewrite/refactoring of the model rendering system.
2005-10-25 01:43:07 +00:00
VertexArray.cpp
renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
2005-10-12 04:16:41 +00:00
VertexArray.h
Stupid bug in VertexArrayIterator template - forgot a return *this.
2005-10-05 16:54:10 +00:00
VertexBuffer.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
VertexBuffer.h
Added VertexArray & co. classes to simplify a flexible, render path dependent
2005-10-02 21:11:11 +00:00
VertexBufferManager.cpp
Explicitly call VertexBufferManager cleanup code, since we can't rely on
2005-10-04 20:54:47 +00:00
VertexBufferManager.h
Explicitly call VertexBufferManager cleanup code, since we can't rely on
2005-10-04 20:54:47 +00:00