1
0
forked from 0ad/0ad
0ad/binaries/data/mods/official
2007-06-17 01:50:58 +00:00
..
art This was SVN commit r5198. 2007-06-17 01:50:58 +00:00
audio added footstep sfx on grass,gravel,sand,wood,rock with l/r group xml group files 2007-01-25 05:20:15 +00:00
entities This was SVN commit r5136. 2007-06-03 22:50:44 +00:00
fonts * Increased Optimus font to 14b. 2006-03-10 21:23:39 +00:00
formations XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
gui # Some initial work on networking, fixing session setup, game startup, and command queueing. 2007-06-04 07:41:05 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps This was SVN commit r5103. 2007-05-28 02:37:38 +00:00
scripts Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that. 2007-05-16 06:58:49 +00:00
shaders - Fixed some bugs with Aleppo pine, GUI messages and projectiles hitting quasientities like rocks and trees. 2006-10-17 22:34:11 +00:00
technologies This was SVN commit r4981. 2007-04-22 03:33:37 +00:00
temp This was SVN commit r4414. 2006-09-28 00:46:37 +00:00