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forked from 0ad/0ad
0ad/source
2011-04-28 17:13:55 +00:00
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collada Support prop_ prefix in Collada files, as well as prop- 2010-11-15 02:18:49 +00:00
graphics Be more robust to visibility checks outside the map. Fixes #765. 2011-04-27 21:03:08 +00:00
gui Fix GCC 4.6 "set but not used" warnings 2011-04-07 16:34:51 +00:00
lib fix runtime check error - see http://www.wildfiregames.com/forum/index.php?showtopic=14656&pid=218675&st=0&#entry218675 2011-04-28 17:13:55 +00:00
maths Make decals only rotate around the Y axis, to avoid buggy stretched appearance when rotated non-horizontally 2011-04-22 13:19:23 +00:00
mocks # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
network remove unnecessary utf8 includes 2011-03-23 16:32:44 +00:00
pch remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting 2010-11-06 19:11:40 +00:00
ps Disable apparently buggy shader mode on r300c drivers. Fixes #780. 2011-04-23 17:06:27 +00:00
renderer Clean up some GL state explicitly 2011-04-27 20:12:58 +00:00
scripting per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered* 2011-03-23 16:56:27 +00:00
scriptinterface Simplifies random map output, see #782. 2011-04-16 04:04:06 +00:00
simulation per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered* 2011-03-23 16:56:27 +00:00
simulation2 Be more robust to visibility checks outside the map. Fixes #765. 2011-04-27 21:03:08 +00:00
sound Remove rmgen tool. 2011-04-10 00:54:15 +00:00
tools Simplifies random map output, see #782. 2011-04-16 04:04:06 +00:00
contributors.txt Update contributors list 2010-08-06 00:18:45 +00:00
main.cpp Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764. 2011-04-07 02:32:16 +00:00
test_setup.cpp refactoring: 2011-03-23 16:14:47 +00:00