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forked from 0ad/0ad
0ad/source/renderer
2010-10-05 15:54:04 +00:00
..
AlphaMapCalculator.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
FixedFunctionModelRenderer.cpp Fix off-by-one error (glDrawRangeElements expects the *inclusive* upper bound of indexes) 2010-10-05 15:54:04 +00:00
FixedFunctionModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
HWLightingModelRenderer.cpp Fix off-by-one error (glDrawRangeElements expects the *inclusive* upper bound of indexes) 2010-10-05 15:54:04 +00:00
HWLightingModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
InstancingModelRenderer.cpp Fix off-by-one error (glDrawRangeElements expects the *inclusive* upper bound of indexes) 2010-10-05 15:54:04 +00:00
InstancingModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
ModelRenderer.cpp Inline common vector/matrix operations, for performance. 2010-09-24 16:54:20 +00:00
ModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
ModelVertexRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
OverlayRenderer.cpp # Add on-screen health bars 2010-10-02 12:41:29 +00:00
OverlayRenderer.h # Add on-screen health bars 2010-10-02 12:41:29 +00:00
PatchRData.cpp Fix warnings 2010-09-23 12:54:16 +00:00
PatchRData.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
PlayerRenderer.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
PlayerRenderer.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Renderer.cpp # Add on-screen health bars 2010-10-02 12:41:29 +00:00
Renderer.h # Add on-screen health bars 2010-10-02 12:41:29 +00:00
RenderModifiers.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
RenderModifiers.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
RenderPathVertexShader.cpp less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
RenderPathVertexShader.h Add GPL header 2009-04-18 17:00:33 +00:00
Scene.cpp # Unit animation improvements. 2010-06-05 00:49:14 +00:00
Scene.h # Add on-screen health bars 2010-10-02 12:41:29 +00:00
ShadowMap.cpp ICC build fixes 2010-01-01 15:33:07 +00:00
ShadowMap.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
SkyManager.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
SkyManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TerrainOverlay.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
TerrainOverlay.h # Initial pathfinder integration in new simulation system 2010-01-29 21:13:18 +00:00
TerrainRenderer.cpp Fix warnings 2010-09-23 12:54:16 +00:00
TerrainRenderer.h Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr. 2010-07-29 15:55:41 +00:00
TransparencyRenderer.cpp Fix off-by-one error (glDrawRangeElements expects the *inclusive* upper bound of indexes) 2010-10-05 15:54:04 +00:00
TransparencyRenderer.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
VertexArray.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
VertexArray.h Add GPL header 2009-04-18 17:00:33 +00:00
VertexBuffer.cpp # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
VertexBuffer.h # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
VertexBufferManager.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
VertexBufferManager.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
WaterManager.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
WaterManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00