.. |
scripting
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Fix some GCC warnings
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2009-08-02 19:52:31 +00:00 |
tests
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Fix some warnings on Windows
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2010-10-13 21:58:31 +00:00 |
Camera.cpp
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# Redesigned the camera control system.
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2010-08-13 13:26:29 +00:00 |
Camera.h
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# Redesigned the camera control system.
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2010-08-13 13:26:29 +00:00 |
CinemaTrack.cpp
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Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
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2010-03-26 19:04:40 +00:00 |
CinemaTrack.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
ColladaManager.cpp
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less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module
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2010-07-04 10:15:53 +00:00 |
ColladaManager.h
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Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
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2010-07-29 15:55:41 +00:00 |
Color.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
Color.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
DefaultEmitter.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
DefaultEmitter.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
Frustum.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
Frustum.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
GameView.cpp
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# Fix hotkey bugs.
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2010-10-23 02:37:00 +00:00 |
GameView.h
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Fix #56 (add unit-following camera mode (press 'F')), based on patch from markelov.
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2010-09-26 23:05:25 +00:00 |
HFTracer.cpp
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Add some missing consts to arguments.
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2010-07-25 14:10:46 +00:00 |
HFTracer.h
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Add some missing consts to arguments.
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2010-07-25 14:10:46 +00:00 |
LightEnv.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
LightEnv.h
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move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
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2010-03-20 20:54:03 +00:00 |
MapIO.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
MapReader.cpp
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
MapReader.h
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
MapWriter.cpp
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Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
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2010-10-21 19:54:59 +00:00 |
MapWriter.h
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Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
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2010-10-21 19:54:59 +00:00 |
Material.cpp
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# Refactored the networking code, and redesigned the game setup screen.
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2010-06-30 21:41:04 +00:00 |
Material.h
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# Hotloading of actor XML files.
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2010-06-03 01:29:43 +00:00 |
MaterialManager.cpp
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less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module
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2010-07-04 10:15:53 +00:00 |
MaterialManager.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
MeshManager.cpp
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# Hotloading of actor XML files.
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2010-06-03 01:29:43 +00:00 |
MeshManager.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
MiniPatch.cpp
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# Handle terrain passability and movement costs in pathfinder.
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2010-05-27 23:31:03 +00:00 |
MiniPatch.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
Model.cpp
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Disable some profiler calls that are frequent enough to significantly affect performance
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2010-09-24 21:33:07 +00:00 |
Model.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
ModelDef.cpp
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Inline common vector/matrix operations, for performance.
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2010-09-24 16:54:20 +00:00 |
ModelDef.h
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Inline common vector/matrix operations, for performance.
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2010-09-24 16:54:20 +00:00 |
ObjectBase.cpp
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less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module
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2010-07-04 10:15:53 +00:00 |
ObjectBase.h
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# Unit animation improvements.
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2010-06-05 00:49:14 +00:00 |
ObjectEntry.cpp
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
ObjectEntry.h
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# Unit animation improvements.
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2010-06-05 00:49:14 +00:00 |
ObjectManager.cpp
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# Hotloading of actor XML files.
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2010-06-03 01:29:43 +00:00 |
ObjectManager.h
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Delete lots of obsolete unused script-interface code.
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2010-08-01 20:56:34 +00:00 |
Overlay.h
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# Add on-screen health bars
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2010-10-02 12:41:29 +00:00 |
ParticleEmitter.cpp
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
ParticleEmitter.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
ParticleEngine.cpp
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
ParticleEngine.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
Patch.cpp
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# Handle terrain passability and movement costs in pathfinder.
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2010-05-27 23:31:03 +00:00 |
Patch.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
RenderableObject.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
SColor.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
SkeletonAnim.h
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# Unit animation improvements.
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2010-06-05 00:49:14 +00:00 |
SkeletonAnimDef.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
SkeletonAnimDef.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
SkeletonAnimManager.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
SkeletonAnimManager.h
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Fix build and tests on Linux
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2009-11-06 18:35:32 +00:00 |
Sprite.cpp
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
Sprite.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
Terrain.cpp
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Rename CTextureManager and CTextureEntry since they are only for terrain textures
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2010-09-04 21:26:52 +00:00 |
Terrain.h
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Fix #554 (camera should be always inside the terrain), based on patch from markelov
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2010-09-04 12:50:27 +00:00 |
TerrainProperties.cpp
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Rename CTextureManager and CTextureEntry since they are only for terrain textures
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2010-09-04 21:26:52 +00:00 |
TerrainProperties.h
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# Handle terrain passability and movement costs in pathfinder.
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2010-05-27 23:31:03 +00:00 |
TerrainTextureEntry.cpp
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Fix map reader to load all necessary simulation data even when graphics are disabled
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2010-09-17 17:43:12 +00:00 |
TerrainTextureEntry.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
TerrainTextureManager.cpp
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Fix some warnings on Windows
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2010-10-13 21:58:31 +00:00 |
TerrainTextureManager.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
Texture.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
TextureConverter.cpp
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Use slightly higher quality texture compression in archive-builder mode
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2010-09-20 16:34:09 +00:00 |
TextureConverter.h
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Use slightly higher quality texture compression in archive-builder mode
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2010-09-20 16:34:09 +00:00 |
TextureManager.cpp
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Fix --without-pch build
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2010-10-16 17:10:00 +00:00 |
TextureManager.h
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Use slightly higher quality texture compression in archive-builder mode
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2010-09-20 16:34:09 +00:00 |
Unit.cpp
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warning fixes: mostly size_t vs. specialized API type and other type conversion.
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2010-09-05 09:38:30 +00:00 |
Unit.h
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warning fixes: mostly size_t vs. specialized API type and other type conversion.
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2010-09-05 09:38:30 +00:00 |
UnitAnimation.cpp
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# Initial support for formation movement.
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2010-09-03 09:55:14 +00:00 |
UnitAnimation.h
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Fix actor viewer animation offsetting.
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2010-06-05 22:23:28 +00:00 |
UnitManager.cpp
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Warning fixes
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2010-07-29 21:04:07 +00:00 |
UnitManager.h
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Warning fixes
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2010-07-29 21:04:07 +00:00 |