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0ad/source/ps/GameSetup/GameSetup.h
janwas dc027002c0 host of changes to accommodate Atlas:
- input.cpp allows feeding in events from the outside (will be used by
main.cpp and Atlas msg loop)
- most of main.cpp split into ps/GameSetup.*
- main.cpp is now a "controller" that drives the game via SDL events
(Atlas is another such controller that can override main.cpp). it calls
GameSetup functions to set up and processes messages.
- add functions to import AtlasUI.dll automatically

also, the usual refactoring ;)

This was SVN commit r2622.
2005-08-14 23:34:37 +00:00

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536 B
C

//----------------------------------------------------------------------------
// GUI integration
//----------------------------------------------------------------------------
extern void GUI_Init();
extern void GUI_Shutdown();
extern void GUI_ShowMainMenu();
// display progress / description in loading screen
extern void GUI_DisplayLoadProgress(int percent, const wchar_t* pending_task);
extern void Render();
extern void Shutdown();
extern void Init(int argc, char* argv[], bool setup_gfx = true);