1
0
forked from 0ad/0ad
0ad/source/simulation2/components/ICmpObstructionManager.cpp
Ykkrosh 1840bb3507 Stop units walking outside the edges of circular maps.
Switch the GUI between square/circular minimap automatically.

This was SVN commit r8500.
2010-10-30 18:25:34 +00:00

28 lines
1.1 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpObstructionManager.h"
#include "simulation2/system/InterfaceScripted.h"
BEGIN_INTERFACE_WRAPPER(ObstructionManager)
DEFINE_INTERFACE_METHOD_1("SetPassabilityCircular", void, ICmpObstructionManager, SetPassabilityCircular, bool)
DEFINE_INTERFACE_METHOD_1("SetDebugOverlay", void, ICmpObstructionManager, SetDebugOverlay, bool)
END_INTERFACE_WRAPPER(ObstructionManager)