Ykkrosh
fba692c8b5
* Removed ToJSVal<jsval> because it's treated as ToJSVal<long> and causes minor confusion and/or compiler errors. Changed script interface functions to return either C++ types or a jsval_t wrapper. * Replaced some C casts with static_cast to avoid significant confusion and to cause compiler errors instead. * Removed some redundant argument-checking code. Simplified some string-generating code. * Fixed some "dereferencing type-punned pointer will break strict-aliasing rules" warnings (from `g++ -O3`). This was SVN commit r5115.
35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
#include "scripting/ScriptableObject.h"
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#ifndef INCLUDED_SCRIPTCUSTOMTYPES
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#define INCLUDED_SCRIPTCUSTOMTYPES
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// Custom object types
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// Whilst Point2d is fully coded, it is never registered so is not available in script
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// This is mostly as a demonstration of what you need to code to add a new type
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// VECTOR2D
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extern JSClass Point2dClass;
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extern JSPropertySpec Point2dProperties[];
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JSBool Point2d_Constructor(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
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// Colour
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struct SColour : public CJSObject<SColour>
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{
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public:
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float r, g, b, a; /* 0...1 */
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SColour() { SColourInit( 0.0f, 0.0f, 0.0f, 0.0f ); }
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SColour( float r_, float g_, float b_ ) { SColourInit( r_, g_, b_, 1.0f ); }
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SColour( float r_, float g_, float b_, float a_ ) { SColourInit( r_, g_, b_, a_ ); }
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SColour( const SColour& other ) { SColourInit( other.r, other.g, other.b, other.a ); }
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void SColourInit( float r, float g, float b, float a );
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SColour &operator = (const SColour &o);
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CStr ToString( JSContext* cx, uintN argc, jsval* argv );
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static void ScriptingInit();
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static JSBool Construct( JSContext* cx, JSObject* obj, uint argc, jsval* argv, jsval* rval );
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};
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#endif
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