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forked from 0ad/0ad
0ad/source/tools/atlas/GameInterface/Handlers/TriggerHandler.cpp
pyrolink a4c0ea9d07 #Cinematic changes
-Eliminated tracks, rotation is per node

This was SVN commit r4929.
2007-02-27 02:14:18 +00:00

346 lines
11 KiB
C++

#include "precompiled.h"
#include "MessageHandler.h"
#include "../CommandProc.h"
#include "../Shareable.h"
#include "simulation/TriggerManager.h"
#include "ps/Game.h"
#include "graphics/GameView.h"
#include "graphics/CinemaTrack.h"
namespace AtlasMessage {
sTriggerSpec TriggerSpecToAtlas(const CTriggerSpec& spec)
{
sTriggerSpec atlasSpec;
std::vector< sTriggerParameter > atlasParameters;
const std::set<TriggerParameter>& parameters = spec.GetParameters();
for ( std::set<TriggerParameter>::const_iterator it=parameters.begin(); it!=parameters.end(); ++it )
{
sTriggerParameter atlasParam;
atlasParam.column = it->column;
atlasParam.inputType = it->inputType;
atlasParam.name = it->name;
atlasParam.parameterOrder = it->parameterOrder;
atlasParam.row = it->row;
atlasParam.windowType = it->windowType;
atlasParam.xPos = it->xPos;
atlasParam.yPos = it->yPos;
atlasParam.xSize = it->xSize;
atlasParam.ySize = it->ySize;
atlasParameters.push_back(atlasParam);
}
atlasSpec.functionName = spec.functionName;
atlasSpec.displayName = spec.displayName;
atlasSpec.parameters = atlasParameters;
return atlasSpec;
}
sTrigger TriggerToAtlas(const MapTrigger& trigger)
{
sTrigger atlasTrigger;
atlasTrigger.active = trigger.active;
atlasTrigger.timeValue = trigger.timeValue;
atlasTrigger.maxRuns = trigger.maxRunCount;
atlasTrigger.group = trigger.groupName;
atlasTrigger.name = trigger.name;
std::vector<bool> atlasNots;
std::vector<int> atlasBlocks, atlasBlockEnds;
for ( std::set<MapTriggerLogicBlock>::const_iterator it = trigger.logicBlocks.begin();
it != trigger.logicBlocks.end(); ++it )
{
atlasBlocks.push_back( (int)it->index );
atlasNots.push_back( it->negated );
}
for ( std::set<size_t>::const_iterator it = trigger.logicBlockEnds.begin();
it != trigger.logicBlockEnds.end(); ++it )
{
atlasBlockEnds.push_back( (int)*it );
}
atlasTrigger.logicNots = atlasNots;
atlasTrigger.logicBlocks = atlasBlocks;
atlasTrigger.logicBlockEnds = atlasBlockEnds;
std::vector<sTriggerCondition> atlasConditions;
std::vector<sTriggerEffect> atlasEffects;
for ( std::list<MapTriggerCondition>::const_iterator it = trigger.conditions.begin();
it != trigger.conditions.end(); ++it )
{
sTriggerCondition atlasCondition;
atlasCondition.linkLogic = it->linkLogic;
atlasCondition.name = it->name;
atlasCondition.functionName = it->functionName;
atlasCondition.displayName = it->displayName;
atlasCondition.negated = it->negated;
std::vector<std::wstring> parameters;
for ( std::list<CStrW>::const_iterator it2=it->parameters.begin();
it2 != it->parameters.end(); ++it2 )
{
parameters.push_back( std::wstring(it2->c_str()) );
}
atlasCondition.parameters = parameters;
atlasConditions.push_back(atlasCondition);
}
for ( std::list<MapTriggerEffect>::const_iterator it = trigger.effects.begin();
it != trigger.effects.end(); ++it )
{
sTriggerEffect atlasEffect;
std::vector<std::wstring> parameters;
atlasEffect.name = it->name;
atlasEffect.functionName = it->functionName;
atlasEffect.displayName = it->displayName;
for ( std::list<CStrW>::const_iterator it2 = it->parameters.begin();
it2 != it->parameters.end(); ++it2 )
{
parameters.push_back( std::wstring(it2->c_str()) );
}
atlasEffect.parameters = parameters;
atlasEffects.push_back( atlasEffect );
}
atlasTrigger.conditions = atlasConditions;
atlasTrigger.effects = atlasEffects;
return atlasTrigger;
}
sTriggerGroup GroupToAtlas(const MapTriggerGroup& group)
{
sTriggerGroup atlasGroup;
atlasGroup.parentName = group.parentName;
atlasGroup.name = group.name;
std::vector<sTrigger> atlasTriggers;
std::vector<std::wstring> atlasChildren;
for ( std::list<MapTrigger>::const_iterator it = group.triggers.begin();
it != group.triggers.end(); ++it )
{
atlasTriggers.push_back( TriggerToAtlas(*it) );
}
for ( std::list<CStrW>::const_iterator it = group.childGroups.begin();
it != group.childGroups.end(); ++it )
{
atlasChildren.push_back( std::wstring(it->c_str()) );
}
atlasGroup.triggers = atlasTriggers;
atlasGroup.children = atlasChildren;
return atlasGroup;
}
MapTrigger AtlasToTrigger(const sTrigger& trigger)
{
MapTrigger engineTrigger;
engineTrigger.active = trigger.active;
engineTrigger.groupName = *trigger.group;
std::vector<int> blockEnds = *trigger.logicBlockEnds, blocks = *trigger.logicBlocks;
std::copy( blockEnds.begin(), blockEnds.end(), inserter(engineTrigger.logicBlockEnds, engineTrigger.logicBlockEnds.begin()) );
std::copy( blocks.begin(), blocks.end(), inserter(engineTrigger.logicBlocks, engineTrigger.logicBlocks.begin()) );
engineTrigger.maxRunCount = trigger.maxRuns;
engineTrigger.name = *trigger.name;
engineTrigger.timeValue = trigger.timeValue;
std::vector<sTriggerCondition> conditions = *trigger.conditions;
std::vector<sTriggerEffect> effects = *trigger.effects;
for ( std::vector<sTriggerCondition>::const_iterator it = conditions.begin(); it != conditions.end(); ++it )
{
engineTrigger.conditions.push_back( MapTriggerCondition() );
MapTriggerCondition* cond = &engineTrigger.conditions.back();
cond->functionName = *it->functionName;
cond->displayName = *it->displayName;
cond->linkLogic = it->linkLogic;
cond->name = *it->name;
cond->negated = it->negated;
std::vector<std::wstring> parameters = *it->parameters;
for ( std::vector<std::wstring>::const_iterator it2 = parameters.begin(); it2 != parameters.end(); ++it2 )
{
cond->parameters.push_back( CStrW(*it2) );
}
}
for ( std::vector<sTriggerEffect>::const_iterator it = effects.begin(); it != effects.end(); ++it )
{
engineTrigger.effects.push_back( MapTriggerEffect() );
MapTriggerEffect* effect = &engineTrigger.effects.back();
effect->functionName = *it->functionName;
effect->displayName = *it->displayName;
effect->name = *it->name;
std::vector<std::wstring> parameters = *it->parameters;
for ( std::vector<std::wstring>::const_iterator it2 = parameters.begin(); it2 != parameters.end(); ++it2 )
{
effect->parameters.push_back( CStrW(*it2) );
}
}
return engineTrigger;
}
MapTriggerGroup AtlasToGroup(const sTriggerGroup& group)
{
MapTriggerGroup engineGroup;
engineGroup.parentName = *group.parentName;
engineGroup.name = *group.name;
std::list<MapTrigger> engineTriggers;
std::vector<std::wstring> atlasChildren = *group.children;
std::vector<sTrigger> atlasTriggers = *group.triggers;
for ( std::vector<sTrigger>::const_iterator it = atlasTriggers.begin();
it != atlasTriggers.end(); ++it )
{
engineTriggers.push_back( AtlasToTrigger(*it) );
}
for ( std::vector<std::wstring>::const_iterator it = atlasChildren.begin(); it != atlasChildren.end(); ++it )
engineGroup.childGroups.push_back(*it);
engineGroup.triggers = engineTriggers;
return engineGroup;
}
std::vector<sTriggerGroup> GetCurrentTriggers()
{
const std::list<MapTriggerGroup>& groups = g_TriggerManager.GetAllTriggerGroups();
std::vector<sTriggerGroup> atlasGroups;
for ( std::list<MapTriggerGroup>::const_iterator it = groups.begin(); it != groups.end(); ++it )
atlasGroups.push_back( GroupToAtlas(*it) );
return atlasGroups;
}
void SetCurrentTriggers(const std::vector<sTriggerGroup>& groups)
{
std::list<MapTriggerGroup> engineGroups;
for ( std::vector<sTriggerGroup>::const_iterator it = groups.begin(); it != groups.end(); ++it )
engineGroups.push_back( AtlasToGroup(*it) );
g_TriggerManager.SetAllGroups(engineGroups);
}
QUERYHANDLER(GetTriggerData)
{
const std::list<CTriggerCondition>& conditions = g_TriggerManager.GetAllConditions();
const std::list<CTriggerEffect>& effects = g_TriggerManager.GetAllEffects();
std::vector<sTriggerSpec> atlasConditions;
std::vector<sTriggerSpec> atlasEffects;
for ( std::list<CTriggerCondition>::const_iterator it=conditions.begin(); it!=conditions.end(); ++it )
atlasConditions.push_back( TriggerSpecToAtlas(*it) );
for ( std::list<CTriggerEffect>::const_iterator it=effects.begin(); it!=effects.end(); ++it )
atlasEffects.push_back( TriggerSpecToAtlas(*it) );
msg->conditions = atlasConditions;
msg->effects = atlasEffects;
msg->groups = GetCurrentTriggers();
}
QUERYHANDLER(GetTriggerChoices)
{
CStrW selectedName(*msg->name);
std::vector<std::wstring> choices = g_TriggerManager.GetTriggerChoices(selectedName);
std::vector<std::wstring> translations = g_TriggerManager.GetTriggerTranslations(selectedName);
if ( choices.empty() )
return;
//If a special list (i.e. uses engine data)
if ( choices.size() == 1 )
{
if ( choices[0] == std::wstring(L"ATLAS_CINEMA_LIST") )
{
choices.clear();
const std::map<CStrW, CCinemaPath>& paths = g_Game->GetView()->GetCinema()->GetAllPaths();
for ( std::map<CStrW, CCinemaPath>::const_iterator it = paths.begin(); it != paths.end(); ++it )
{
choices.push_back(it->first);
translations.push_back( L"\"" + it->first + L"\"" ); //Strings need quotes in JS
}
}
else if ( choices[0] == std::wstring(L"ATLAS_TRIGGER_LIST") )
{
choices.clear();
const std::list<MapTriggerGroup>& groups = g_TriggerManager.GetAllTriggerGroups();
for ( std::list<MapTriggerGroup>::const_iterator it = groups.begin();
it != groups.end(); ++it )
{
for ( std::list<MapTrigger>::const_iterator it2 = it->triggers.begin();
it2 != it->triggers.end(); ++it2 )
{
choices.push_back(it2->name);
translations.push_back( L"\"" + it2->name + L"\"" );
}
}
}
else if ( choices[0] == std::wstring(L"ATLAS_TRIG_GROUP_LIST") )
{
choices.clear();
const std::list<MapTriggerGroup>& groups = g_TriggerManager.GetAllTriggerGroups();
for ( std::list<MapTriggerGroup>::const_iterator it = groups.begin();
it != groups.end(); ++it )
{
choices.push_back(it->name);
translations.push_back( L"\"" + it->name + L"\"" );
}
}
else
debug_warn("Invalid special choice list for trigger specification parameter");
}
msg->choices = choices;
msg->translations = translations;
}
QUERYHANDLER(GetWorldPosition)
{
Position pos;
pos.type1.x = msg->x;
pos.type1.y = msg->y;
CVector3D worldPos = pos.GetWorldSpace();
Position ret(worldPos.X, worldPos.Y, worldPos.Z);
msg->position = ret;
}
BEGIN_COMMAND(SetAllTriggers)
{
std::vector<sTriggerGroup> m_oldGroups, m_newGroups;
void Do()
{
m_oldGroups = GetCurrentTriggers();
m_newGroups = *msg->groups;
Redo();
}
void Redo()
{
SetCurrentTriggers(m_newGroups);
}
void Undo()
{
SetCurrentTriggers(m_oldGroups);
}
};
END_COMMAND(SetAllTriggers)
MESSAGEHANDLER(TriggerToggleSelector)
{
//TODO: Draw stuff
}
}