..
AlphaMapCalculator.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
BlendShapes.h
fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
2009-05-03 11:47:38 +00:00
DecalRData.cpp
Apply unit shading colour in shader renderpath.
2011-04-02 12:04:19 +00:00
DecalRData.h
Graphics optimisations and features from eihrul.
2011-07-12 23:48:05 +00:00
FixedFunctionModelRenderer.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
FixedFunctionModelRenderer.h
Renderer simplification: Remove now-unused texgen stream.
2011-04-06 22:09:58 +00:00
HWLightingModelRenderer.cpp
refactor status code definitions: allow modules to define an array of them (more convenient+efficient).
2011-05-05 13:03:34 +00:00
HWLightingModelRenderer.h
Renderer simplification: Remove now-unused texgen stream.
2011-04-06 22:09:58 +00:00
InstancingModelRenderer.cpp
refactor status code definitions: allow modules to define an array of them (more convenient+efficient).
2011-05-05 13:03:34 +00:00
InstancingModelRenderer.h
Renderer simplification: Remove now-unused texgen stream.
2011-04-06 22:09:58 +00:00
ModelRenderer.cpp
Graphics optimisations and features from eihrul.
2011-07-12 23:48:05 +00:00
ModelRenderer.h
Fix MSVC warning
2011-07-13 19:28:31 +00:00
ModelVertexRenderer.h
Renderer simplification: Remove now-unused texgen stream.
2011-04-06 22:09:58 +00:00
OverlayRenderer.cpp
# New territory border rendering.
2011-07-30 00:56:45 +00:00
OverlayRenderer.h
# New territory border rendering.
2011-07-30 00:56:45 +00:00
ParticleRenderer.cpp
# Minor particle system fixes.
2011-04-29 12:26:31 +00:00
ParticleRenderer.h
# Minor particle system fixes.
2011-04-29 12:26:31 +00:00
PatchRData.cpp
Graphics optimisations and features from eihrul.
2011-07-12 23:48:05 +00:00
PatchRData.h
Graphics optimisations and features from eihrul.
2011-07-12 23:48:05 +00:00
PlayerRenderer.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
PlayerRenderer.h
Renderer simplification: Remove fixed-function shadowing. Remove now-unused diffuse-only model lighting mode.
2011-04-06 22:07:13 +00:00
Renderer.cpp
# New territory border rendering.
2011-07-30 00:56:45 +00:00
Renderer.h
# New territory border rendering.
2011-07-30 00:56:45 +00:00
RenderModifiers.cpp
Graphics optimisations and features from eihrul.
2011-07-12 23:48:05 +00:00
RenderModifiers.h
Renderer simplification: Remove now-unused texgen stream.
2011-04-06 22:09:58 +00:00
Scene.cpp
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
Scene.h
# New territory border rendering.
2011-07-30 00:56:45 +00:00
ShadowMap.cpp
Graphics optimisations and features from eihrul.
2011-07-12 23:48:05 +00:00
ShadowMap.h
Graphics optimisations and features from eihrul.
2011-07-12 23:48:05 +00:00
SkyManager.cpp
Build fixes and whatnot
2011-03-23 21:15:22 +00:00
SkyManager.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
TerrainOverlay.cpp
# Explicitly triangulate terrain tiles.
2011-03-13 19:10:38 +00:00
TerrainOverlay.h
# Fix terrain blending logic.
2011-01-29 16:31:48 +00:00
TerrainRenderer.cpp
# Initial support for territories
2011-07-20 19:48:06 +00:00
TerrainRenderer.h
Graphics optimisations and features from eihrul.
2011-07-12 23:48:05 +00:00
TransparencyRenderer.cpp
Graphics optimisations and features from eihrul.
2011-07-12 23:48:05 +00:00
TransparencyRenderer.h
Graphics optimisations and features from eihrul.
2011-07-12 23:48:05 +00:00
VertexArray.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
VertexArray.h
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
VertexBuffer.cpp
# New territory border rendering.
2011-07-30 00:56:45 +00:00
VertexBuffer.h
# New territory border rendering.
2011-07-30 00:56:45 +00:00
VertexBufferManager.cpp
# New territory border rendering.
2011-07-30 00:56:45 +00:00
VertexBufferManager.h
# New territory border rendering.
2011-07-30 00:56:45 +00:00
WaterManager.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
WaterManager.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00