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forked from 0ad/0ad
0ad/source/tools/atlas/GameInterface/Handlers
2005-11-03 22:51:14 +00:00
..
Brush.cpp Atlas: improved brushes 2005-10-09 03:26:16 +00:00
CameraCtrl.cpp Atlas: [very] primitive brushes 2005-10-04 02:50:59 +00:00
Command.cpp Config: Changed -e to -entgraph (to avoid conflicts with -editor). 2005-09-14 05:37:52 +00:00
Elevation.cpp profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump. 2005-10-30 16:19:20 +00:00
GraphicsSetup.cpp Atlas: Initial terrain-selection panel. 2005-11-03 03:49:57 +00:00
Map.cpp Added LOS setting to GameAttributes. Also fixed a small bug with LOS rendering (the patch's render data wasn't updated for LOS until the second frame after it became visible, displaying it in black for 1 frame). 2005-10-10 03:35:32 +00:00
MessageHandler.cpp Atlas: Simple undo system 2005-08-20 15:44:50 +00:00
MessageHandler.h Atlas: Altered some terminology (command vs message etc). Allowed information to pass from engine to UI. 2005-10-31 03:36:50 +00:00
MiscHandlers.cpp Atlas: Altered some terminology (command vs message etc). Allowed information to pass from engine to UI. 2005-10-31 03:36:50 +00:00
TerrainHandlers.cpp Wide to Multi-byte conversion needs some hinting. 2005-11-03 22:51:14 +00:00