1
0
forked from 0ad/0ad
0ad/source/ps/CConsole.h
janwas a859562ea7 improvements and fixes:
- properly differentiate between buffer/offset alignment and length
alignment (relevant since block size has been increased to 256k)
- use VfsPath for most game paths instead of CStr
- clean up timer interface and implementation
- self-tests no longer crash
- file_cache.cpp: fix for the case where allocation fails (prevent
deleter from seeing a null pointer)
- allocators: move all shared_ptr-related stuff to its own component;
add DummySharedPtr
- codec: disable checksums (important for performance at work)
- File: made into an interface class to avoid export problems. not
entirely sure about this..
- vfs_path.h, path.h, os_path.h: proper fix for using
fs::change_extension and similar utility functions with derivatives of
basic_path
- lib_api: automatically link against import lib if building lib/ as a
DLL
- path_util: remove unused functions (this component is deprecated)
- compiler.h: add INLINE
- Xeromyces.cpp: pass PIVFS so that GetXMBPath works in self-test
(should do this mostly everywhere rather than have one singleton g_VFS)

This was SVN commit r5537.
2008-01-07 20:03:19 +00:00

129 lines
3.3 KiB
C++

/**
* =========================================================================
* File : CConsole.h
* Project : 0 A.D.
* Description : Implements the in-game console with scripting support.
* =========================================================================
*/
#include <stdarg.h>
#include <string>
#include <deque>
#include <map>
#include "CStr.h"
#include "lib/input.h"
#include "lib/file/vfs/vfs_path.h"
#ifndef INCLUDED_CCONSOLE
#define INCLUDED_CCONSOLE
#define CONSOLE_BUFFER_SIZE 1024 // for text being typed into the console
#define CONSOLE_MESSAGE_SIZE 1024 // for messages being printed into the console
struct JSObject;
typedef void(*fptr)(void);
class CConsole
{
public:
CConsole();
~CConsole();
void SetSize(float X = 300, float Y = 0, float W = 800, float H = 600);
void UpdateScreenSize(int w, int h);
void ToggleVisible();
void SetVisible( bool visible );
void Update(float DeltaTime);
void Render();
void InsertMessage(const wchar_t* szMessage, ...);
void InsertChar(const int szChar, const wchar_t cooked);
void SendChatMessage(const wchar_t *szMessage);
void ReceivedChatMessage(const wchar_t *pSender, const wchar_t *szMessage);
void SetBuffer(const wchar_t* szMessage, ...);
void UseHistoryFile( const VfsPath& filename, int historysize );
// Only returns a pointer to the buffer; copy out of here if you want to keep it.
const wchar_t* GetBuffer();
void FlushBuffer();
void RegisterFunc(fptr F, const wchar_t* szName);
bool IsActive() { return m_bVisible; }
int m_iFontHeight;
int m_iFontWidth;
int m_iFontOffset; // distance to move up before drawing
size_t m_charsPerPage;
private:
float m_fX;
float m_fY;
float m_fHeight;
float m_fWidth;
// "position" in show/hide animation, how visible the console is (0..1).
// allows implementing other animations than sliding, e.g. fading in/out.
float m_fVisibleFrac;
CStrW m_helpText;
std::map<std::wstring, fptr> m_mapFuncList;
std::deque<std::wstring> m_deqMsgHistory;
std::deque<std::wstring> m_deqBufHistory;
int m_iMsgHistPos;
wchar_t* m_szBuffer;
int m_iBufferPos;
int m_iBufferLength;
VfsPath m_sHistoryFile;
int m_MaxHistoryLines;
bool m_bFocus;
bool m_bVisible; // console is to be drawn
bool m_bToggle; // show/hide animation is currently active
void ToLower(wchar_t* szMessage, uint iSize = 0);
void Trim(wchar_t* szMessage, const wchar_t cChar = 32, uint iSize = 0);
void DrawHistory(void);
void DrawWindow(void);
void DrawBuffer(void);
void DrawCursor(void);
bool IsEOB(void) {return (m_iBufferPos == m_iBufferLength);}; //Is end of Buffer?
bool IsBOB(void) {return (m_iBufferPos == 0);}; //Is beginning of Buffer?
bool IsFull(void) {return (m_iBufferLength == CONSOLE_BUFFER_SIZE);};
bool IsEmpty(void) {return (m_iBufferLength == 0);};
void InsertBuffer(void){InsertMessage(L"%ls", m_szBuffer);};
void ProcessBuffer(const wchar_t* szLine);
// Insert message without printf-style formatting, and without
// length limits
void InsertMessageRaw(const CStrW& message);
void LoadHistory();
void SaveHistory();
JSObject* m_ScriptObject; // to run scripts in, so they can define variables that are retained between commands
};
extern CConsole* g_Console;
extern InReaction conInputHandler(const SDL_Event_* ev);
#endif