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forked from 0ad/0ad
0ad/source/renderer
2022-02-13 21:46:03 +00:00
..
backend Moves backend capabilities to CDevice. 2022-02-13 21:46:03 +00:00
scripting Adds render debug modes. 2021-11-12 11:22:18 +00:00
AlphaMapCalculator.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
AlphaMapCalculator.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DebugRenderer.cpp Moves framebuffer management to CDeviceCommandContext. 2022-02-05 16:59:23 +00:00
DebugRenderer.h Moves depth and stencil tests to PipelineState and DeviceCommandContext. 2022-02-01 16:38:55 +00:00
DecalRData.cpp Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00
DecalRData.h Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
HWLightingModelRenderer.cpp Removes SkipSubmit and unused friends from Renderer. 2022-01-03 12:16:16 +00:00
HWLightingModelRenderer.h Removes CPU lighting after no FFP 2021-01-13 21:03:55 +00:00
InstancingModelRenderer.cpp Removes SkipSubmit and unused friends from Renderer. 2022-01-03 12:16:16 +00:00
InstancingModelRenderer.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MikktspaceWrap.cpp Reduces the number of possible allocations for models with multiple UV sets during loading. 2021-09-03 20:11:52 +00:00
MikktspaceWrap.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
ModelRenderer.cpp Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00
ModelRenderer.h Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
ModelVertexRenderer.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
OverlayRenderer.cpp Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00
OverlayRenderer.h Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00
ParticleRenderer.cpp Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00
ParticleRenderer.h Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
PatchRData.cpp Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00
PatchRData.h Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
PostprocManager.cpp Moves backend capabilities to CDevice. 2022-02-13 21:46:03 +00:00
PostprocManager.h Moves backend capabilities to CDevice. 2022-02-13 21:46:03 +00:00
Renderer.cpp Moves backend capabilities to CDevice. 2022-02-13 21:46:03 +00:00
Renderer.h Moves backend capabilities to CDevice. 2022-02-13 21:46:03 +00:00
RenderingOptions.cpp Moves backend capabilities to CDevice. 2022-02-13 21:46:03 +00:00
RenderingOptions.h Moves backend capabilities to CDevice. 2022-02-13 21:46:03 +00:00
RenderModifiers.cpp Splits CRenderer part about scene to CSceneRenderer. 2022-01-04 13:29:01 +00:00
RenderModifiers.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
Scene.cpp Moves partially MiniMap texture rendering into a separate object. 2021-06-01 18:55:35 +00:00
Scene.h Moves partially MiniMap texture rendering into a separate object. 2021-06-01 18:55:35 +00:00
SceneRenderer.cpp Moves backend capabilities to CDevice. 2022-02-13 21:46:03 +00:00
SceneRenderer.h Moves framebuffer management to CDeviceCommandContext. 2022-02-05 16:59:23 +00:00
ShadowMap.cpp Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00
ShadowMap.h Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
SilhouetteRenderer.cpp Moves color mask, depth mask and function management from CShaderPass to DeviceCommandContext. 2022-01-31 20:10:06 +00:00
SilhouetteRenderer.h Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
SkyManager.cpp Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00
SkyManager.h Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
TerrainOverlay.cpp Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00
TerrainOverlay.h Moves culling mode and front face state management to DeviceCommandContext. 2022-01-27 17:25:37 +00:00
TerrainRenderer.cpp Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00
TerrainRenderer.h Moves culling mode and front face state management to DeviceCommandContext. 2022-01-27 17:25:37 +00:00
TexturedLineRData.cpp Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00
TexturedLineRData.h Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00
TimeManager.cpp Removes unused header dependencies from CTimeManager. 2021-04-14 22:14:37 +00:00
TimeManager.h Removes unused header dependencies from CTimeManager. 2021-04-14 22:14:37 +00:00
VertexArray.cpp Uses CVertexBufferManager handle instead of raw VBChunk pointer management. 2022-01-10 16:51:43 +00:00
VertexArray.h Uses CVertexBufferManager handle instead of raw VBChunk pointer management. 2022-01-10 16:51:43 +00:00
VertexBuffer.cpp Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator. 2021-12-21 22:03:31 +00:00
VertexBuffer.h Removes unused ogl/ogl_tex includes. 2021-12-27 10:11:26 +00:00
VertexBufferManager.cpp Uses CVertexBufferManager handle instead of raw VBChunk pointer management. 2022-01-10 16:51:43 +00:00
VertexBufferManager.h Uses CVertexBufferManager handle instead of raw VBChunk pointer management. 2022-01-10 16:51:43 +00:00
WaterManager.cpp Moves backend capabilities to CDevice. 2022-02-13 21:46:03 +00:00
WaterManager.h Moves framebuffer management to CDeviceCommandContext. 2022-02-05 16:59:23 +00:00