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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation
Ykkrosh ab186c2b16 Update UnitMotion logic, to partially simplify it.
Do all pathfinding asynchronously.
Recalculate paths when the target has moved.
Fix vertex pathfinder start point heuristic, to avoid finding
zero-length paths.
When units fail to reach a resource to gather, look for another resource
of the same type.

This was SVN commit r8751.
2010-11-30 12:31:54 +00:00
..
components Update UnitMotion logic, to partially simplify it. 2010-11-30 12:31:54 +00:00
data Adding the missing player_defaults.json for #590 2010-10-30 18:07:31 +00:00
helpers Add some tests for UnitAI. 2010-11-22 20:12:04 +00:00
templates New Greek corral by Amish. 2010-11-29 14:21:19 +00:00