WhiteTreePaladin
ea7c2e569c
(I made some changes to some parts which can always be changed back. It's still a work in progress.) This was SVN commit r8200.
277 lines
6.4 KiB
JavaScript
277 lines
6.4 KiB
JavaScript
const GEOLOGY = "geology";
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const FLORA = "flora";
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const FAUNA = "fauna";
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const SPECIAL = "special";
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const GAIA = "Gaia"
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const CART = "Cart";
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const CELT = "Celt";
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const HELE = "Hele";
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const IBER = "Iber";
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const PERS = "Pers";
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const ROME = "Rome";
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const CARTHAGINIANS = "Carthaginians";
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const ROMANS = "Romans";
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const HELLENES = "Hellenes";
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const CELTS = "Celts";
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const PERSIANS = "Persians";
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const IBERIANS = "Iberians";
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//-------------------------------- -------------------------------- --------------------------------
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// Utility functions
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//-------------------------------- -------------------------------- --------------------------------
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function toTitleCase(string)
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{
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if (string.length > 0)
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string = string.charAt(0).toUpperCase() + string.substring(1, string.length).toLowerCase();
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return string;
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}
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// Get the basic player data
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function getPlayerData(playerAssignments)
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{
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var players = [];
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var simState = Engine.GuiInterfaceCall("GetSimulationState");
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if (!simState)
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return players;
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for (var i = 0; i < simState.players.length; i++)
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{
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var playerState = simState.players[i];
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var name = playerState.name;
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var civ = playerState.civ;
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var color = {"r": 255, "g": 255, "b": 255, "a": 255};
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color.r = playerState.color["r"]*255;
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color.g = playerState.color["g"]*255;
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color.b = playerState.color["b"]*255;
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color.a = playerState.color["a"]*255;
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var player = {"name": name, "civ": civ, "color": color};
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players.push(player);
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}
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if (playerAssignments)
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{
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for each (var playerAssignment in playerAssignments)
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{
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if (players[playerAssignment.player])
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players[playerAssignment.player].name = playerAssignment.name;
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}
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}
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return players;
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}
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function isUnit(entState)
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{
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if (entState.identity)
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{
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var classes = entState.identity.classes;
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if (classes && classes.length)
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for (var i = 0; i < classes.length; i++)
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if ((classes[i] == "Organic") || (classes[i] == "Mechanical"))
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return true;
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}
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return false;
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}
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function isDefensive(entState)
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{
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if (entState.identity)
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{
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var classes = entState.identity.classes;
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if (classes && classes.length)
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for (var i = 0; i < classes.length; i++)
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if (classes[i] == "Defensive")
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return true;
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}
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return false;
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}
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function damageTypesToTextStacked(dmg)
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{
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if (!dmg)
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return "(None)";
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return dmg.hack + " Hack\n" + dmg.pierce + " Pierce\n" + dmg.crush + " Crush";
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}
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function damageTypesToText(dmg)
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{
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if (!dmg)
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return "[font=\"serif-12\"](None)[/font]";
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var hackLabel = "[font=\"serif-12\"] Hack[/font]";
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var pierceLabel = "[font=\"serif-12\"] Pierce[/font]";
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var crushLabel = "[font=\"serif-12\"] Crush[/font]";
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var hackDamage = dmg.hack;
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var pierceDamage = dmg.pierce;
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var crushDamage = dmg.crush;
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var dmgArray = [];
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if (hackDamage) dmgArray.push(hackDamage + hackLabel);
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if (pierceDamage) dmgArray.push(pierceDamage + pierceLabel);
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if (crushDamage) dmgArray.push(crushDamage + crushLabel);
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return dmgArray.join("[font=\"serif-12\"], [/font]");
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}
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function getFormationCellId(formationName)
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{
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switch (formationName)
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{
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case "Fromation0":
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return 0;
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case "Fromation1":
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return 1;
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case "Fromation2":
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return 2;
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case "Fromation3":
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return 3;
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case "Fromation4":
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return 4;
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case "Fromation5":
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return 5;
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case "Fromation6":
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return 6;
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case "Fromation7":
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return 7;
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case "Fromation8":
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return 8;
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case "Fromation9":
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return 9;
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case "Fromation10":
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return 10;
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case "Fromation11":
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return 11;
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case "Fromation12":
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return 12;
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default:
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return -1;
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}
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}
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function getCommandCellId(commandName)
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{
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switch (commandName)
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{
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case "delete":
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return 4;
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default:
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return -1;
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}
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}
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function getEntityFormationsList(entState)
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{
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var formations = [];
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formations.push("Fromation0");
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formations.push("Fromation1");
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formations.push("Fromation2");
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formations.push("Fromation3");
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formations.push("Fromation4");
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formations.push("Fromation5");
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formations.push("Fromation6");
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formations.push("Fromation7");
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formations.push("Fromation8");
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formations.push("Fromation9");
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formations.push("Fromation10");
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formations.push("Fromation11");
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formations.push("Fromation12");
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return formations;
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}
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function getEntityCommandsList(entState)
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{
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var commands = [];
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commands.push("delete");
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commands.push("Stop");
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commands.push("Stop that!");
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commands.push("Really stop now, OK?!");
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// commands.push("command4");
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// commands.push("command5");
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// commands.push("command6");
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return commands;
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}
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function getEntityCost(template)
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{
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if (template.cost)
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{
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var costs = [];
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if (template.cost.food) costs.push("[font=\"serif-bold-13\"]Food:[/font] " + template.cost.food);
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if (template.cost.wood) costs.push("[font=\"serif-bold-13\"]Wood:[/font] " + template.cost.wood);
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if (template.cost.metal) costs.push("[font=\"serif-bold-13\"]Metal:[/font] " + template.cost.metal);
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if (template.cost.stone) costs.push("[font=\"serif-bold-13\"]Stone:[/font] " + template.cost.stone);
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if (costs.length)
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return costs.join(", ");
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}
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return "";
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}
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function getEntityName(template)
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{
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return "[font=\"serif-bold-16\"]" + (template.name.specific || template.name.generic || "???") + "[/font]";
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}
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function getEntityNameWithGenericType(template)
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{
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var name;
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if ((template.name.specific && template.name.generic) && (template.name.specific != template.name.generic))
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name = template.name.specific + " (" + template.name.generic + ")";
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else
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name = template.name.specific || template.name.generic || "???";
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return "[font=\"serif-bold-16\"]" + name + "[/font]";
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}
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function getEntityRankedName(entState)
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{
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var template = GetTemplateData(entState.template)
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var rank = entState.identity.rank;
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if (rank)
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return rank + " " + template.name.specific;
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else
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return template.name.specific;
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}
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function getRankIconCellId(entState)
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{
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var template = GetTemplateData(entState.template)
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var rank = entState.identity.rank;
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if (rank)
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{
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if (rank == "Elite")
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return 0;
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else if (rank == "Advanced")
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return 1;
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}
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return -1;
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}
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function getFormalCivName(civ)
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{
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switch (civ)
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{
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case CART:
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return "Carthaginians";
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case CELT:
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return "Celts";
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case HELE:
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return "Hellenes";
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case IBER:
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return "Iberians";
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case PERS:
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return "Persians";
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case ROME:
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return "Romans";
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default:
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return "Gaia";
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}
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}
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