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backend
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Moves scissor test management to DeviceCommandContext.
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2022-02-01 17:58:21 +00:00 |
scripting
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Adds render debug modes.
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2021-11-12 11:22:18 +00:00 |
AlphaMapCalculator.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
AlphaMapCalculator.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
BlendShapes.h
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fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
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2009-05-03 11:47:38 +00:00 |
DebugRenderer.cpp
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Moves depth and stencil tests to PipelineState and DeviceCommandContext.
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2022-02-01 16:38:55 +00:00 |
DebugRenderer.h
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Moves depth and stencil tests to PipelineState and DeviceCommandContext.
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2022-02-01 16:38:55 +00:00 |
DecalRData.cpp
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
DecalRData.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
HWLightingModelRenderer.cpp
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Removes SkipSubmit and unused friends from Renderer.
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2022-01-03 12:16:16 +00:00 |
HWLightingModelRenderer.h
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Removes CPU lighting after no FFP
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2021-01-13 21:03:55 +00:00 |
InstancingModelRenderer.cpp
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Removes SkipSubmit and unused friends from Renderer.
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2022-01-03 12:16:16 +00:00 |
InstancingModelRenderer.h
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
MikktspaceWrap.cpp
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Reduces the number of possible allocations for models with multiple UV sets during loading.
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2021-09-03 20:11:52 +00:00 |
MikktspaceWrap.h
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Removes unused forward declarations of class and struct.
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2021-09-08 19:43:01 +00:00 |
ModelRenderer.cpp
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
ModelRenderer.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
ModelVertexRenderer.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
OverlayRenderer.cpp
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Moves depth and stencil tests to PipelineState and DeviceCommandContext.
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2022-02-01 16:38:55 +00:00 |
OverlayRenderer.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
ParticleRenderer.cpp
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
ParticleRenderer.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
PatchRData.cpp
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Moves culling mode and front face state management to DeviceCommandContext.
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2022-01-27 17:25:37 +00:00 |
PatchRData.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
PostprocManager.cpp
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Moves depth and stencil tests to PipelineState and DeviceCommandContext.
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2022-02-01 16:38:55 +00:00 |
PostprocManager.h
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Moves color mask, depth mask and function management from CShaderPass to DeviceCommandContext.
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2022-01-31 20:10:06 +00:00 |
Renderer.cpp
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Moves depth and stencil tests to PipelineState and DeviceCommandContext.
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2022-02-01 16:38:55 +00:00 |
Renderer.h
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Fixes rendering big screenshot pieces onto screen, refs 52a8793450 .
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2022-01-07 20:15:48 +00:00 |
RenderingOptions.cpp
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Removes deprecated GL alpha test.
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2022-01-13 17:50:28 +00:00 |
RenderingOptions.h
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Removes deprecated GL alpha test.
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2022-01-13 17:50:28 +00:00 |
RenderModifiers.cpp
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Splits CRenderer part about scene to CSceneRenderer.
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2022-01-04 13:29:01 +00:00 |
RenderModifiers.h
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Removes unused forward declarations of class and struct.
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2021-09-08 19:43:01 +00:00 |
Scene.cpp
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Moves partially MiniMap texture rendering into a separate object.
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2021-06-01 18:55:35 +00:00 |
Scene.h
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Moves partially MiniMap texture rendering into a separate object.
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2021-06-01 18:55:35 +00:00 |
SceneRenderer.cpp
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Moves scissor test management to DeviceCommandContext.
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2022-02-01 17:58:21 +00:00 |
SceneRenderer.h
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Moves culling mode and front face state management to DeviceCommandContext.
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2022-01-27 17:25:37 +00:00 |
ShadowMap.cpp
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Moves scissor test management to DeviceCommandContext.
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2022-02-01 17:58:21 +00:00 |
ShadowMap.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
SilhouetteRenderer.cpp
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Moves color mask, depth mask and function management from CShaderPass to DeviceCommandContext.
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2022-01-31 20:10:06 +00:00 |
SilhouetteRenderer.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
SkyManager.cpp
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Moves color mask, depth mask and function management from CShaderPass to DeviceCommandContext.
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2022-01-31 20:10:06 +00:00 |
SkyManager.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
TerrainOverlay.cpp
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Moves depth and stencil tests to PipelineState and DeviceCommandContext.
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2022-02-01 16:38:55 +00:00 |
TerrainOverlay.h
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Moves culling mode and front face state management to DeviceCommandContext.
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2022-01-27 17:25:37 +00:00 |
TerrainRenderer.cpp
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Moves depth and stencil tests to PipelineState and DeviceCommandContext.
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2022-02-01 16:38:55 +00:00 |
TerrainRenderer.h
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Moves culling mode and front face state management to DeviceCommandContext.
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2022-01-27 17:25:37 +00:00 |
TexturedLineRData.cpp
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Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
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2022-01-10 16:51:43 +00:00 |
TexturedLineRData.h
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Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
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2022-01-10 16:51:43 +00:00 |
TimeManager.cpp
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Removes unused header dependencies from CTimeManager.
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2021-04-14 22:14:37 +00:00 |
TimeManager.h
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Removes unused header dependencies from CTimeManager.
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2021-04-14 22:14:37 +00:00 |
VertexArray.cpp
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Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
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2022-01-10 16:51:43 +00:00 |
VertexArray.h
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Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
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2022-01-10 16:51:43 +00:00 |
VertexBuffer.cpp
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Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator.
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2021-12-21 22:03:31 +00:00 |
VertexBuffer.h
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Removes unused ogl/ogl_tex includes.
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2021-12-27 10:11:26 +00:00 |
VertexBufferManager.cpp
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Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
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2022-01-10 16:51:43 +00:00 |
VertexBufferManager.h
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Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
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2022-01-10 16:51:43 +00:00 |
WaterManager.cpp
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Moves depth and stencil tests to PipelineState and DeviceCommandContext.
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2022-02-01 16:38:55 +00:00 |
WaterManager.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |