1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
2010-03-12 22:28:51 +00:00

57 lines
1.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit">
<Identity>
<GenericName>Infantry</GenericName>
</Identity>
<Cost>
<BuildTime>20</BuildTime>
<Resources>
<food>50</food>
</Resources>
</Cost>
<ResourceGatherer>
<BaseSpeed>1000</BaseSpeed>
<Rates>
<food.fish>1</food.fish>
<food.fruit>1</food.fruit>
<food.grain>1</food.grain>
<food.meat>1</food.meat>
<metal>3</metal>
<stone>3</stone>
<wood>2</wood>
</Rates>
</ResourceGatherer>
<Health>
<Max>100</Max>
<RegenRate>0.2</RegenRate>
</Health>
<Armour>
<Hack>1.0</Hack>
<Pierce>1.0</Pierce>
<Crush>9.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
</UnitMotion>
<Builder>
<Rate>1.0</Rate>
<Entities datatype="tokens">
structures/{civ}_barracks
structures/{civ}_civil_centre
structures/{civ}_corral
structures/{civ}_dock
structures/{civ}_farmstead
structures/{civ}_field
structures/{civ}_fortress
structures/{civ}_house
structures/{civ}_market
structures/{civ}_mill
structures/{civ}_scout_tower
structures/{civ}_temple
structures/{civ}_wall_gate
structures/{civ}_wall_long
structures/{civ}_wall_tower
</Entities>
</Builder>
</Entity>