50 lines
1.4 KiB
C++
Executable File
50 lines
1.4 KiB
C++
Executable File
#ifndef __PSAEXP_H
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#define __PSAEXP_H
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// necessary includes
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#include "MaxInc.h"
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#include <vector>
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// necessary declarations
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class ExpMesh;
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class ExpSkeleton;
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class CModelDef;
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class CSkeleton;
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/////////////////////////////////////////////////////////////////
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// PSAExp:
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class PSAExp : public SceneExport
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{
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public:
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PSAExp();
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~PSAExp();
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// standard stuff that Max requires
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int ExtCount(); // Number of extensions supported
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const TCHAR* Ext(int n); // Extension #n (i.e. "3DS")
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const TCHAR* LongDesc(); // Long ASCII description (i.e. "Autodesk 3D Studio File")
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const TCHAR* ShortDesc(); // Short ASCII description (i.e. "3D Studio")
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const TCHAR* AuthorName(); // ASCII Author name
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const TCHAR* CopyrightMessage(); // ASCII Copyright message
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const TCHAR* OtherMessage1(); // Other message #1
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const TCHAR* OtherMessage2(); // Other message #2
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unsigned int Version(); // Version number * 100 (i.e. v3.01 = 301)
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void ShowAbout(HWND hWnd); // Show DLL's "About..." box
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BOOL SupportsOptions(int ext, DWORD options);
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int DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts=FALSE, DWORD options=0);
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private:
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// pointer to MAXs Interface object
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Interface* m_IP;
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// handle to the export parameters window
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HWND m_Params;
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// export options
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DWORD m_Options;
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// list of all skeletons found in scene
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std::vector<ExpSkeleton*> m_Skeletons;
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};
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#endif
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