101 lines
2.5 KiB
JavaScript
101 lines
2.5 KiB
JavaScript
/*
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DESCRIPTION : Main Pregame JS Script file.
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NOTES : Contains functions and code for Main Menu.
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*/
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// ====================================================================
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// Switch from the archive builder to the main menu.
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function startMainMenu()
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{
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// Reveal the main menu now that the archive has been loaded.
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guiHide ("ab");
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guiUnHide ("pg");
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// Play main 0 A.D. theme when the main menu starts.
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var curr_music = newRandomSound("music", "menu");
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if (curr_music)
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curr_music.loop();
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// Set starting volume (I'm using a value of zero here for no sound; feel free to comment out these two lines to use defaults).
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// curr_music.setGain (0.0);
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// g_ConfigDB.system["sound.mastergain"] = 0.0;
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}
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// ====================================================================
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// Helper function that enables the dark background mask, then reveals a given subwindow object.
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function openMainMenuSubWindow (windowName)
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{
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guiUnHide ("pgSubWindow");
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guiUnHide (windowName);
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}
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// ====================================================================
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// Helper function that disables the dark background mask, then hides a given subwindow object.
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function closeMainMenuSubWindow (windowName)
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{
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guiHide ("pgSubWindow");
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guiHide (windowName);
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}
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// ====================================================================
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// Switch to a given options tab window.
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function openOptionsTab(tabName)
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{
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// Hide the other tabs.
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for (i = 1; i <= 3; i++)
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{
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switch (i)
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{
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case 1:
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var tmpName = "pgOptionsAudio";
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break;
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case 2:
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var tmpName = "pgOptionsVideo";
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break;
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case 3:
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var tmpName = "pgOptionsGame";
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break;
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default:
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break;
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}
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if (tmpName != tabName)
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{
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getGUIObjectByName (tmpName + "Window").hidden = true;
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getGUIObjectByName (tmpName + "Button").enabled = true;
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}
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}
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// Make given tab visible.
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getGUIObjectByName (tabName + "Window").hidden = false;
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getGUIObjectByName (tabName + "Button").enabled = false;
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}
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// ====================================================================
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// Move the credits up the screen.
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function updateCredits()
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{
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// If there are still credit lines to remove, remove them.
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if (getNumItems("pgCredits") > 0)
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removeItem ("pgCredits", 0);
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else
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{
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// When we've run out of credit,
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// Stop the increment timer if it's still active.
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cancelInterval();
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// Close the credits screen and return.
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closeMainMenuSubWindow ("pgCredits");
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guiUnHide ("pg");
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}
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}
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// ====================================================================
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