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forked from 0ad/0ad
0ad/source/graphics/ColladaManager.h
janwas a859562ea7 improvements and fixes:
- properly differentiate between buffer/offset alignment and length
alignment (relevant since block size has been increased to 256k)
- use VfsPath for most game paths instead of CStr
- clean up timer interface and implementation
- self-tests no longer crash
- file_cache.cpp: fix for the case where allocation fails (prevent
deleter from seeing a null pointer)
- allocators: move all shared_ptr-related stuff to its own component;
add DummySharedPtr
- codec: disable checksums (important for performance at work)
- File: made into an interface class to avoid export problems. not
entirely sure about this..
- vfs_path.h, path.h, os_path.h: proper fix for using
fs::change_extension and similar utility functions with derivatives of
basic_path
- lib_api: automatically link against import lib if building lib/ as a
DLL
- path_util: remove unused functions (this component is deprecated)
- compiler.h: add INLINE
- Xeromyces.cpp: pass PIVFS so that GetXMBPath works in self-test
(should do this mostly everywhere rather than have one singleton g_VFS)

This was SVN commit r5537.
2008-01-07 20:03:19 +00:00

34 lines
815 B
C++

#ifndef INCLUDED_COLLADAMANAGER
#define INCLUDED_COLLADAMANAGER
#include "lib/file/vfs/vfs_path.h"
class CStr8;
class CColladaManagerImpl;
class CColladaManager
{
public:
enum FileType { PMD, PSA };
CColladaManager();
~CColladaManager();
/**
* Returns the VFS path to a PMD/PSA file for the given source file.
* Performs a (cached) conversion from COLLADA if necessary.
*
* @param sourceName path and name, minus extension, of file to load.
* One of either "sourceName.pmd" or "sourceName.dae" should exist.
*
* @return full VFS path (including extension) of file to load; or empty
* string if there was a problem and it could not be loaded.
*/
VfsPath GetLoadableFilename(const CStr8& sourceName, FileType type);
private:
CColladaManagerImpl* m;
};
#endif // INCLUDED_COLLADAMANAGER