.. |
gaia
|
Split unit icon sheets into individual textures, for easier editing
|
2010-10-22 23:27:42 +00:00 |
other
|
New epic Greek temple, primarily for eye candy. UV mapped by Amish.
|
2010-10-25 04:10:25 +00:00 |
special
|
# Initial support for formation movement.
|
2010-09-03 09:55:14 +00:00 |
structures
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
units
|
Made Celtic heroes inherit from a specific type of hero, instead of a generic hero
|
2010-10-23 22:53:33 +00:00 |
template_entity_full.xml
|
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
|
2010-01-22 20:03:14 +00:00 |
template_entity_quasi.xml
|
Disable the default slide-down-hills behaviour
|
2010-01-27 19:34:58 +00:00 |
template_gaia_flora_bush_berry.xml
|
Split unit icon sheets into individual textures, for easier editing
|
2010-10-22 23:27:42 +00:00 |
template_gaia_flora_bush.xml
|
This was SVN commit r8175.
|
2010-09-25 01:13:23 +00:00 |
template_gaia_flora_tree.xml
|
Split unit icon sheets into individual textures, for easier editing
|
2010-10-22 23:27:42 +00:00 |
template_gaia_flora.xml
|
Split unit icon sheets into individual textures, for easier editing
|
2010-10-22 23:27:42 +00:00 |
template_gaia_geo_mineral_slabs.xml
|
# Fix units killing their own farms
|
2010-10-13 15:14:15 +00:00 |
template_gaia_geo_mineral.xml
|
Split unit icon sheets into individual textures, for easier editing
|
2010-10-22 23:27:42 +00:00 |
template_gaia_geo_rock_slabs.xml
|
testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map.
|
2010-10-15 04:29:08 +00:00 |
template_gaia_geo_rock.xml
|
Split unit icon sheets into individual textures, for easier editing
|
2010-10-22 23:27:42 +00:00 |
template_gaia_geo.xml
|
Split unit icon sheets into individual textures, for easier editing
|
2010-10-22 23:27:42 +00:00 |
template_gaia.xml
|
Fix highlighting of obstructed building placement previews.
|
2010-10-04 17:34:33 +00:00 |
template_structure_civic_civil_centre.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_structure_civic_house.xml
|
Split unit icon sheets into individual textures, for easier editing
|
2010-10-22 23:27:42 +00:00 |
template_structure_civic_temple.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_structure_civic.xml
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
template_structure_defense_scout_tower.xml
|
Made GUI always visible
|
2010-10-24 23:40:09 +00:00 |
template_structure_defense_wall_gate.xml
|
Split unit icon sheets into individual textures, for easier editing
|
2010-10-22 23:27:42 +00:00 |
template_structure_defense_wall_tower.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_structure_defense_wall.xml
|
Split unit icon sheets into individual textures, for easier editing
|
2010-10-22 23:27:42 +00:00 |
template_structure_economic_farmstead.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_structure_economic_market.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_structure_economic_mill.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_structure_economic.xml
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
template_structure_gaia_settlement.xml
|
Split unit icon sheets into individual textures, for easier editing
|
2010-10-22 23:27:42 +00:00 |
template_structure_military_barracks.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_structure_military_dock.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_structure_military_fortress.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_structure_military.xml
|
Updated entity template conversion script, to convert population costs and names and civs
|
2010-01-24 17:20:23 +00:00 |
template_structure_resource_corral.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_structure_resource_field.xml
|
Split unit icon sheets into individual textures, for easier editing
|
2010-10-22 23:27:42 +00:00 |
template_structure_resource.xml
|
Multiply vision ranges by 4 (convert from tiles to metres)
|
2010-07-29 20:26:26 +00:00 |
template_structure_special.xml
|
Split unit icon sheets into individual textures, for easier editing
|
2010-10-22 23:27:42 +00:00 |
template_structure.xml
|
Split unit icon sheets into individual textures, for easier editing
|
2010-10-22 23:27:42 +00:00 |
template_unit_cavalry_melee_spearman.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit_cavalry_melee_swordsman.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit_cavalry_melee.xml
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
template_unit_cavalry_ranged_archer.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit_cavalry_ranged_javelinist.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit_cavalry_ranged.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit_cavalry.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit_fauna_breed_passive.xml
|
Extend animal AI to all animals.
|
2010-07-20 08:45:09 +00:00 |
template_unit_fauna_breed.xml
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
template_unit_fauna_fish.xml
|
# Fix units killing their own farms
|
2010-10-13 15:14:15 +00:00 |
template_unit_fauna_herd_passive.xml
|
Extend animal AI to all animals.
|
2010-07-20 08:45:09 +00:00 |
template_unit_fauna_herd.xml
|
# Fix units killing their own farms
|
2010-10-13 15:14:15 +00:00 |
template_unit_fauna_hunt_aggressive.xml
|
Extend animal AI to all animals.
|
2010-07-20 08:45:09 +00:00 |
template_unit_fauna_hunt_defensive.xml
|
Extend animal AI to all animals.
|
2010-07-20 08:45:09 +00:00 |
template_unit_fauna_hunt_passive.xml
|
Extend animal AI to all animals.
|
2010-07-20 08:45:09 +00:00 |
template_unit_fauna_hunt_skittish.xml
|
Extend animal AI to all animals.
|
2010-07-20 08:45:09 +00:00 |
template_unit_fauna_hunt_violent.xml
|
Extend animal AI to all animals.
|
2010-07-20 08:45:09 +00:00 |
template_unit_fauna_hunt.xml
|
# Fix units killing their own farms
|
2010-10-13 15:14:15 +00:00 |
template_unit_fauna_wild_aggressive.xml
|
Extend animal AI to all animals.
|
2010-07-20 08:45:09 +00:00 |
template_unit_fauna_wild_defensive.xml
|
Extend animal AI to all animals.
|
2010-07-20 08:45:09 +00:00 |
template_unit_fauna_wild_passive.xml
|
Extend animal AI to all animals.
|
2010-07-20 08:45:09 +00:00 |
template_unit_fauna_wild_violent.xml
|
Extend animal AI to all animals.
|
2010-07-20 08:45:09 +00:00 |
template_unit_fauna_wild.xml
|
Updated entity template conversion script, to convert population costs and names and civs
|
2010-01-24 17:20:23 +00:00 |
template_unit_fauna.xml
|
Split unit icon sheets into individual textures, for easier editing
|
2010-10-22 23:27:42 +00:00 |
template_unit_hero_cavalry.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit_hero_infantry.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit_hero_ranged.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit_hero.xml
|
Tweaked armor and other stats based upon 2 weeks of play testing.
|
2010-08-15 04:00:46 +00:00 |
template_unit_infantry_melee_spearman.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit_infantry_melee_swordsman.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit_infantry_melee.xml
|
Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).
|
2010-10-21 08:56:42 +00:00 |
template_unit_infantry_ranged_archer.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit_infantry_ranged_javelinist.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit_infantry_ranged_slinger.xml
|
Split unit icon sheets into individual textures, for easier editing
|
2010-10-22 23:27:42 +00:00 |
template_unit_infantry_ranged.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit_infantry.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit_mechanical_ship_bireme.xml
|
Split unit icon sheets into individual textures, for easier editing
|
2010-10-22 23:27:42 +00:00 |
template_unit_mechanical_ship_fishing.xml
|
Split unit icon sheets into individual textures, for easier editing
|
2010-10-22 23:27:42 +00:00 |
template_unit_mechanical_ship_merchant.xml
|
Split unit icon sheets into individual textures, for easier editing
|
2010-10-22 23:27:42 +00:00 |
template_unit_mechanical_ship_quinquereme.xml
|
Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision.
|
2010-10-24 10:05:28 +00:00 |
template_unit_mechanical_ship_trireme.xml
|
Split unit icon sheets into individual textures, for easier editing
|
2010-10-22 23:27:42 +00:00 |
template_unit_mechanical_ship.xml
|
Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision.
|
2010-10-24 10:05:28 +00:00 |
template_unit_mechanical_siege_ballista.xml
|
Split unit icon sheets into individual textures, for easier editing
|
2010-10-22 23:27:42 +00:00 |
template_unit_mechanical_siege_onager.xml
|
Split unit icon sheets into individual textures, for easier editing
|
2010-10-22 23:27:42 +00:00 |
template_unit_mechanical_siege_ram.xml
|
Split unit icon sheets into individual textures, for easier editing
|
2010-10-22 23:27:42 +00:00 |
template_unit_mechanical_siege.xml
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
template_unit_mechanical.xml
|
# Add corpse decay and building collapse.
|
2010-08-01 17:38:01 +00:00 |
template_unit_super_cavalry_spearman.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit_super_cavalry.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit_super_infantry_javelinist.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit_super_infantry_pikeman.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit_super_infantry_spearman.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit_super_infantry_swordsman.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit_super_infantry.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit_super_ranged.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit_super_siege.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit_super.xml
|
Fixed bandboxed entity preference code from relying on parsing template names
|
2010-08-06 00:29:58 +00:00 |
template_unit_support_female_citizen.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit_support_healer.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit_support_trader.xml
|
Split unit icon sheets into individual textures, for easier editing
|
2010-10-22 23:27:42 +00:00 |
template_unit_support.xml
|
Garrisoning for buildings based on patch by Evans (fixes #610)
|
2010-10-23 22:43:15 +00:00 |
template_unit.xml
|
Only show formation icons for units
|
2010-10-17 20:01:18 +00:00 |