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forked from 0ad/0ad
0ad/source/renderer
2005-10-25 02:22:22 +00:00
..
AlphaMapCalculator.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
AlphaMapCalculator.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
BlendShapes.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
FixedFunctionModelRenderer.cpp Massive rewrite/refactoring of the model rendering system. 2005-10-25 01:43:07 +00:00
FixedFunctionModelRenderer.h Massive rewrite/refactoring of the model rendering system. 2005-10-25 01:43:07 +00:00
HWLightingModelRenderer.cpp Massive rewrite/refactoring of the model rendering system. 2005-10-25 01:43:07 +00:00
HWLightingModelRenderer.h Massive rewrite/refactoring of the model rendering system. 2005-10-25 01:43:07 +00:00
ModelRenderer.cpp Massive rewrite/refactoring of the model rendering system. 2005-10-25 01:43:07 +00:00
ModelRenderer.h Massive rewrite/refactoring of the model rendering system. 2005-10-25 01:43:07 +00:00
PatchRData.cpp Added LOS setting to GameAttributes. Also fixed a small bug with LOS rendering (the patch's render data wasn't updated for LOS until the second frame after it became visible, displaying it in black for 1 frame). 2005-10-10 03:35:32 +00:00
PatchRData.h Sped up LOS rendering. 2005-10-09 08:14:42 +00:00
PlayerRenderer.cpp Massive rewrite/refactoring of the model rendering system. 2005-10-25 01:43:07 +00:00
PlayerRenderer.h Massive rewrite/refactoring of the model rendering system. 2005-10-25 01:43:07 +00:00
Renderer.cpp Do not sort transparent models by default. 2005-10-25 02:22:22 +00:00
Renderer.h Do not sort transparent models by default. 2005-10-25 02:22:22 +00:00
RenderModifiers.cpp Massive rewrite/refactoring of the model rendering system. 2005-10-25 01:43:07 +00:00
RenderModifiers.h Massive rewrite/refactoring of the model rendering system. 2005-10-25 01:43:07 +00:00
RenderPathVertexShader.cpp Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
RenderPathVertexShader.h Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
SHCoeffs.cpp CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
SHCoeffs.h Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area. 2005-09-06 08:25:41 +00:00
TransparencyRenderer.cpp Do not sort transparent models by default. 2005-10-25 02:22:22 +00:00
TransparencyRenderer.h Massive rewrite/refactoring of the model rendering system. 2005-10-25 01:43:07 +00:00
VertexArray.cpp renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
VertexArray.h Stupid bug in VertexArrayIterator template - forgot a return *this. 2005-10-05 16:54:10 +00:00
VertexBuffer.cpp Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
VertexBuffer.h Added VertexArray & co. classes to simplify a flexible, render path dependent 2005-10-02 21:11:11 +00:00
VertexBufferManager.cpp Explicitly call VertexBufferManager cleanup code, since we can't rely on 2005-10-04 20:54:47 +00:00
VertexBufferManager.h Explicitly call VertexBufferManager cleanup code, since we can't rely on 2005-10-04 20:54:47 +00:00