1
0
forked from 0ad/0ad
0ad/source/lib/sysdep
janwas b80be29eab sdl: remove complicated mouse button check/workaround; that's now done in Interact.cpp (which makes the assumptions being tested)
ia32.asm: move get_current_context code here

wdbg_sym: revised get_context code; moved it into walk_stack (fixes bug
on non-ia32)

wsdl: bring in line with real SDL SDL_BUTTON_* (sorry nicolai!)
interact now checks for expected values of SDL_BUTTON.

This was SVN commit r2991.
2005-10-24 00:06:08 +00:00
..
unix file_open: cleanup 2005-10-23 23:57:59 +00:00
win sdl: remove complicated mouse button check/workaround; that's now done in Interact.cpp (which makes the assumptions being tested) 2005-10-24 00:06:08 +00:00
cpu.h Stab at fixing the VertexArray compile error on VC++. 2005-10-03 03:41:42 +00:00
dir_watch.h 1) removed scaffolding from file 2004-12-09 23:12:02 +00:00
gfx.h sysdep: add restrict keyword (placebo if not supported) 2005-10-12 04:22:44 +00:00
ia32.asm sdl: remove complicated mouse button check/workaround; that's now done in Interact.cpp (which makes the assumptions being tested) 2005-10-24 00:06:08 +00:00
ia32.cpp cinput, ogl_shader, h_mgr, vfs: stomp on warnings 2005-10-19 20:26:53 +00:00
ia32.h sdl: remove complicated mouse button check/workaround; that's now done in Interact.cpp (which makes the assumptions being tested) 2005-10-24 00:06:08 +00:00
os.h stomped various lint warnings: 2005-01-23 17:45:25 +00:00
snd.h add include guards; reflect lockfree.h rename 2005-04-27 16:16:52 +00:00
sysdep.cpp cinput, ogl_shader, h_mgr, vfs: stomp on warnings 2005-10-19 20:26:53 +00:00
sysdep.h cinput, ogl_shader, h_mgr, vfs: stomp on warnings 2005-10-19 20:26:53 +00:00