1
0
forked from 0ad/0ad
0ad/source/renderer
Ykkrosh ba8163e248 # Explicitly triangulate terrain tiles.
Store blend splats as indexed triangles.
Remove unnecessary copy of vertex data.
Fixes #169.

This was SVN commit r9054.
2011-03-13 19:10:38 +00:00
..
AlphaMapCalculator.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
FixedFunctionModelRenderer.cpp Support storing index data in VBOs. 2011-03-13 18:58:09 +00:00
FixedFunctionModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
HWLightingModelRenderer.cpp Support storing index data in VBOs. 2011-03-13 18:58:09 +00:00
HWLightingModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
InstancingModelRenderer.cpp Support storing index data in VBOs. 2011-03-13 18:58:09 +00:00
InstancingModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
ModelRenderer.cpp Support storing index data in VBOs. 2011-03-13 18:58:09 +00:00
ModelRenderer.h Support storing index data in VBOs. 2011-03-13 18:58:09 +00:00
ModelVertexRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
OverlayRenderer.cpp # Add on-screen health bars 2010-10-02 12:41:29 +00:00
OverlayRenderer.h # Add on-screen health bars 2010-10-02 12:41:29 +00:00
PatchRData.cpp # Explicitly triangulate terrain tiles. 2011-03-13 19:10:38 +00:00
PatchRData.h # Explicitly triangulate terrain tiles. 2011-03-13 19:10:38 +00:00
PlayerRenderer.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
PlayerRenderer.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Renderer.cpp Support storing index data in VBOs. 2011-03-13 18:58:09 +00:00
Renderer.h Add workaround for missing tree shadows on certain graphics drivers 2011-03-07 00:34:03 +00:00
RenderModifiers.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
RenderModifiers.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
RenderPathVertexShader.cpp Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247 2010-12-05 08:41:55 +00:00
RenderPathVertexShader.h Add GPL header 2009-04-18 17:00:33 +00:00
Scene.cpp # Unit animation improvements. 2010-06-05 00:49:14 +00:00
Scene.h # Add on-screen health bars 2010-10-02 12:41:29 +00:00
ShadowMap.cpp Add workaround for missing tree shadows on certain graphics drivers 2011-03-07 00:34:03 +00:00
ShadowMap.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
SkyManager.cpp Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247 2010-12-05 08:41:55 +00:00
SkyManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TerrainOverlay.cpp # Explicitly triangulate terrain tiles. 2011-03-13 19:10:38 +00:00
TerrainOverlay.h # Fix terrain blending logic. 2011-01-29 16:31:48 +00:00
TerrainRenderer.cpp # Optimise terrain renderer. 2011-03-13 19:06:33 +00:00
TerrainRenderer.h # Fix terrain blending logic. 2011-01-29 16:31:48 +00:00
TransparencyRenderer.cpp Support storing index data in VBOs. 2011-03-13 18:58:09 +00:00
TransparencyRenderer.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
VertexArray.cpp Support storing index data in VBOs. 2011-03-13 18:58:09 +00:00
VertexArray.h Support storing index data in VBOs. 2011-03-13 18:58:09 +00:00
VertexBuffer.cpp # Optimise terrain renderer. 2011-03-13 19:06:33 +00:00
VertexBuffer.h # Optimise terrain renderer. 2011-03-13 19:06:33 +00:00
VertexBufferManager.cpp Support storing index data in VBOs. 2011-03-13 18:58:09 +00:00
VertexBufferManager.h Support storing index data in VBOs. 2011-03-13 18:58:09 +00:00
WaterManager.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
WaterManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00