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forked from 0ad/0ad
0ad/source/tools/atlas
2005-12-09 01:08:08 +00:00
..
AtlasFrontends Terrain: CalcFromPosition, to convert world-space to tile-space. 2005-09-12 20:04:26 +00:00
AtlasObject Atlas: Initial terrain-selection panel. 2005-11-03 03:49:57 +00:00
AtlasUI Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap. 2005-12-09 01:08:08 +00:00
DatafileIO GameSetup: "-autostart=mapname" command-line parameter, for faster testing. 2005-10-30 21:30:52 +00:00
GameInterface Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap. 2005-12-09 01:08:08 +00:00