111 lines
3.0 KiB
C++
111 lines
3.0 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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// Got to be consistent with what the rest of the source files do before
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// including precompiled.h, so that the PCH works correctly
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#ifndef CXXTEST_RUNNING
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#define CXXTEST_RUNNING
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#endif
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#define _CXXTEST_HAVE_STD
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#include "precompiled.h"
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#include <fstream>
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#include "lib/self_test.h"
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#include <cxxtest/GlobalFixture.h>
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#if OS_WIN
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#include "lib/sysdep/os/win/wdbg_heap.h"
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#endif
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#include "lib/sysdep/sysdep.h"
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#include "scriptinterface/ScriptInterface.h"
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class LeakReporter : public CxxTest::GlobalFixture
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{
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virtual bool tearDownWorld()
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{
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// Shut down JS to prevent leak reports from it
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ScriptInterface::ShutDown();
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// Enable leak reporting on exit.
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// (This is done in tearDownWorld so that it doesn't report 'leaks'
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// if the program is aborted before finishing cleanly.)
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#if OS_WIN
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wdbg_heap_Enable(true);
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#endif
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return true;
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}
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virtual bool setUpWorld()
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{
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#if MSC_VERSION
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// (Warning: the allocation numbers seem to differ by 3 when you
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// run in the build process vs the debugger)
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// _CrtSetBreakAlloc(1952);
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#endif
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return true;
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}
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};
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static LeakReporter leakReporter;
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// Definition of functions from lib/self_test.h
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bool ts_str_contains(const std::wstring& str1, const std::wstring& str2)
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{
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return str1.find(str2) != str1.npos;
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}
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// we need the (version-controlled) binaries/data directory because it
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// contains input files (it is assumed that developer's machines have
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// write access to those directories). note that argv0 isn't
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// available, so we use sys_get_executable_name.
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fs::wpath DataDir()
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{
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fs::wpath path;
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TS_ASSERT_OK(sys_get_executable_name(path));
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return path.branch_path()/L"../data";
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}
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// Script-based testing setup:
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namespace
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{
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void script_TS_FAIL(void*, std::wstring msg)
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{
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TS_FAIL(msg);
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}
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}
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void ScriptTestSetup(ScriptInterface& ifc)
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{
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ifc.RegisterFunction<void, std::wstring, script_TS_FAIL>("TS_FAIL");
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// Load the TS_* function definitions
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// (We don't use VFS because tests might not have the normal VFS paths loaded)
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fs::wpath path = DataDir()/L"tests/test_setup.js";
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std::ifstream ifs(path.external_file_string().c_str());
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debug_assert(ifs.good());
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std::string content((std::istreambuf_iterator<char>(ifs)), std::istreambuf_iterator<char>());
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std::wstring wcontent(content.begin(), content.end());
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bool ok = ifc.LoadScript(L"test_setup.js", wcontent);
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debug_assert(ok);
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}
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