1
0
forked from 0ad/0ad
0ad/source/renderer
2005-01-24 06:33:20 +00:00
..
AlphaMapCalculator.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
AlphaMapCalculator.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
BlendShapes.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
ModelRData.cpp This was SVN commit r1804. 2005-01-24 06:33:20 +00:00
ModelRData.h This was SVN commit r1803. 2005-01-24 06:14:13 +00:00
PatchRData.cpp Fixed invalid GL commands (as complained about by 82845G drivers) 2005-01-02 00:26:48 +00:00
PatchRData.h less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :) 2004-12-07 02:04:38 +00:00
PlayerRenderer.cpp This was SVN commit r1804. 2005-01-24 06:33:20 +00:00
PlayerRenderer.h This was SVN commit r1803. 2005-01-24 06:14:13 +00:00
Renderer.cpp This was SVN commit r1803. 2005-01-24 06:14:13 +00:00
Renderer.h This was SVN commit r1803. 2005-01-24 06:14:13 +00:00
SHCoeffs.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
SHCoeffs.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
TransparencyRenderer.cpp Alternative player-colour rendering, which probably works with lights 2005-01-23 22:02:36 +00:00
TransparencyRenderer.h Minor changes. 2004-10-06 18:44:47 +00:00
VertexBuffer.cpp New JavaScript interface for the network client, plus some linux/gcc/misc fixes 2005-01-17 04:52:02 +00:00
VertexBuffer.h fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader. 2004-09-19 11:38:54 +00:00
VertexBufferManager.cpp A few log categories 2004-08-15 20:57:31 +00:00
VertexBufferManager.h added dtor to eliminate vertexbuffer mem leak 2004-06-14 16:00:14 +00:00