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forked from 0ad/0ad
0ad/source/ps/ProfileViewer.cpp
Yves c02a7e1a7b SpiderMonkey 31 upgrade
This upgrade also introduces exact stack rooting (see to the wiki:
JSRootingGuide) and fixes problems with moving GC. This allows us to
enable generational garbage collection (GGC).
Measurements a few months ago have shown a performance improvement of a
non-visual replay of around 13.5%. This probably varies quite a bit, but
it should be somewhere between 5-20%. Memory usage has also been
improved. Check the forum thread for details.

Thanks to everyone from the team who helped with this directly or
indirectly (review, finding and fixing issues, the required C++11
upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey
developers who helped on the #jsapi channel or elsewhere!

Fixes #2462, #2415, #2428, #2684, #1374
Refs #2973, #2669

This was SVN commit r16214.
2015-01-24 14:46:52 +00:00

641 lines
15 KiB
C++

/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Implementation of profile display (containing only display routines,
* the data model(s) are implemented elsewhere).
*/
#include "precompiled.h"
#include <ctime>
#include <algorithm>
#include "ProfileViewer.h"
#include "graphics/FontMetrics.h"
#include "gui/GUIutil.h"
#include "graphics/ShaderManager.h"
#include "graphics/TextRenderer.h"
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
#include "ps/Hotkey.h"
#include "ps/Profile.h"
#include "lib/external_libraries/libsdl.h"
#include "renderer/Renderer.h"
#include "scriptinterface/ScriptInterface.h"
extern int g_xres, g_yres;
struct CProfileViewerInternals
{
CProfileViewerInternals() {}
/// Whether the profiling display is currently visible
bool profileVisible;
/// List of root tables
std::vector<AbstractProfileTable*> rootTables;
/// Path from a root table (path[0]) to the currently visible table (path[size-1])
std::vector<AbstractProfileTable*> path;
/// Helper functions
void TableIsDeleted(AbstractProfileTable* table);
void NavigateTree(int id);
/// File for saved profile output (reset when the game is restarted)
std::ofstream outputStream;
private:
// Cannot be copied/assigned, because of the ofstream
CProfileViewerInternals(const CProfileViewerInternals& rhs);
const CProfileViewerInternals& operator=(const CProfileViewerInternals& rhs);
};
///////////////////////////////////////////////////////////////////////////////////////////////
// AbstractProfileTable implementation
AbstractProfileTable::~AbstractProfileTable()
{
if (CProfileViewer::IsInitialised())
{
g_ProfileViewer.m->TableIsDeleted(this);
}
}
///////////////////////////////////////////////////////////////////////////////////////////////
// CProfileViewer implementation
// AbstractProfileTable got deleted, make sure we have no dangling pointers
void CProfileViewerInternals::TableIsDeleted(AbstractProfileTable* table)
{
for(int idx = (int)rootTables.size()-1; idx >= 0; --idx)
{
if (rootTables[idx] == table)
rootTables.erase(rootTables.begin() + idx);
}
for(size_t idx = 0; idx < path.size(); ++idx)
{
if (path[idx] != table)
continue;
path.erase(path.begin() + idx, path.end());
if (path.size() == 0)
profileVisible = false;
}
}
// Move into child tables or return to parent tables based on the given number
void CProfileViewerInternals::NavigateTree(int id)
{
if (id == 0)
{
if (path.size() > 1)
path.pop_back();
}
else
{
AbstractProfileTable* table = path[path.size() - 1];
size_t numrows = table->GetNumberRows();
for(size_t row = 0; row < numrows; ++row)
{
AbstractProfileTable* child = table->GetChild(row);
if (!child)
continue;
--id;
if (id == 0)
{
path.push_back(child);
break;
}
}
}
}
// Construction/Destruction
CProfileViewer::CProfileViewer()
{
m = new CProfileViewerInternals;
m->profileVisible = false;
}
CProfileViewer::~CProfileViewer()
{
delete m;
}
// Render
void CProfileViewer::RenderProfile()
{
if (!m->profileVisible)
return;
if (!m->path.size())
{
m->profileVisible = false;
return;
}
PROFILE3_GPU("profile viewer");
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
AbstractProfileTable* table = m->path[m->path.size() - 1];
const std::vector<ProfileColumn>& columns = table->GetColumns();
size_t numrows = table->GetNumberRows();
CStrIntern font_name("mono-stroke-10");
CFontMetrics font(font_name);
int lineSpacing = font.GetLineSpacing();
// Render background
GLint estimate_height;
GLint estimate_width;
estimate_width = 50;
for(size_t i = 0; i < columns.size(); ++i)
estimate_width += (GLint)columns[i].width;
estimate_height = 3 + (GLint)numrows;
if (m->path.size() > 1)
estimate_height += 2;
estimate_height = lineSpacing*estimate_height;
CShaderTechniquePtr solidTech = g_Renderer.GetShaderManager().LoadEffect(str_gui_solid);
solidTech->BeginPass();
CShaderProgramPtr solidShader = solidTech->GetShader();
solidShader->Uniform(str_color, 0.0f, 0.0f, 0.0f, 0.5f);
CMatrix3D transform = GetDefaultGuiMatrix();
solidShader->Uniform(str_transform, transform);
float backgroundVerts[] = {
(float)estimate_width, 0.0f,
0.0f, 0.0f,
0.0f, (float)estimate_height,
0.0f, (float)estimate_height,
(float)estimate_width, (float)estimate_height,
(float)estimate_width, 0.0f
};
solidShader->VertexPointer(2, GL_FLOAT, 0, backgroundVerts);
solidShader->AssertPointersBound();
glDrawArrays(GL_TRIANGLES, 0, 6);
transform.PostTranslate(22.0f, lineSpacing*3.0f, 0.0f);
solidShader->Uniform(str_transform, transform);
// Draw row backgrounds
for (size_t row = 0; row < numrows; ++row)
{
if (row % 2)
solidShader->Uniform(str_color, 1.0f, 1.0f, 1.0f, 0.1f);
else
solidShader->Uniform(str_color, 0.0f, 0.0f, 0.0f, 0.1f);
float rowVerts[] = {
-22.f, 2.f,
estimate_width-22.f, 2.f,
estimate_width-22.f, 2.f-lineSpacing,
estimate_width-22.f, 2.f-lineSpacing,
-22.f, 2.f-lineSpacing,
-22.f, 2.f
};
solidShader->VertexPointer(2, GL_FLOAT, 0, rowVerts);
solidShader->AssertPointersBound();
glDrawArrays(GL_TRIANGLES, 0, 6);
transform.PostTranslate(0.0f, lineSpacing, 0.0f);
solidShader->Uniform(str_transform, transform);
}
solidTech->EndPass();
// Print table and column titles
CShaderTechniquePtr textTech = g_Renderer.GetShaderManager().LoadEffect(str_gui_text);
textTech->BeginPass();
CTextRenderer textRenderer(textTech->GetShader());
textRenderer.Font(font_name);
textRenderer.Color(1.0f, 1.0f, 1.0f);
textRenderer.PrintfAt(2.0f, lineSpacing, L"%hs", table->GetTitle().c_str());
textRenderer.Translate(22.0f, lineSpacing*2.0f, 0.0f);
float colX = 0.0f;
for (size_t col = 0; col < columns.size(); ++col)
{
CStrW text = columns[col].title.FromUTF8();
int w, h;
font.CalculateStringSize(text.c_str(), w, h);
float x = colX;
if (col > 0) // right-align all but the first column
x += columns[col].width - w;
textRenderer.Put(x, 0.0f, text.c_str());
colX += columns[col].width;
}
textRenderer.Translate(0.0f, lineSpacing, 0.0f);
// Print rows
int currentExpandId = 1;
for (size_t row = 0; row < numrows; ++row)
{
if (table->IsHighlightRow(row))
textRenderer.Color(1.0f, 0.5f, 0.5f);
else
textRenderer.Color(1.0f, 1.0f, 1.0f);
if (table->GetChild(row))
{
textRenderer.PrintfAt(-15.0f, 0.0f, L"%d", currentExpandId);
currentExpandId++;
}
float colX = 0.0f;
for (size_t col = 0; col < columns.size(); ++col)
{
CStrW text = table->GetCellText(row, col).FromUTF8();
int w, h;
font.CalculateStringSize(text.c_str(), w, h);
float x = colX;
if (col > 0) // right-align all but the first column
x += columns[col].width - w;
textRenderer.Put(x, 0.0f, text.c_str());
colX += columns[col].width;
}
textRenderer.Translate(0.0f, lineSpacing, 0.0f);
}
textRenderer.Color(1.0f, 1.0f, 1.0f);
if (m->path.size() > 1)
{
textRenderer.Translate(0.0f, lineSpacing, 0.0f);
textRenderer.Put(-15.0f, 0.0f, L"0");
textRenderer.Put(0.0f, 0.0f, L"back to parent");
}
textRenderer.Render();
textTech->EndPass();
glDisable(GL_BLEND);
glEnable(GL_DEPTH_TEST);
}
// Handle input
InReaction CProfileViewer::Input(const SDL_Event_* ev)
{
switch(ev->ev.type)
{
case SDL_KEYDOWN:
{
if (!m->profileVisible)
break;
int k = ev->ev.key.keysym.sym;
if (k >= SDLK_0 && k <= SDLK_9)
{
m->NavigateTree(k - SDLK_0);
return IN_HANDLED;
}
break;
}
case SDL_HOTKEYDOWN:
std::string hotkey = static_cast<const char*>(ev->ev.user.data1);
if( hotkey == "profile.toggle" )
{
if (!m->profileVisible)
{
if (m->rootTables.size())
{
m->profileVisible = true;
m->path.push_back(m->rootTables[0]);
}
}
else
{
size_t i;
for(i = 0; i < m->rootTables.size(); ++i)
{
if (m->rootTables[i] == m->path[0])
break;
}
i++;
m->path.clear();
if (i < m->rootTables.size())
{
m->path.push_back(m->rootTables[i]);
}
else
{
m->profileVisible = false;
}
}
return( IN_HANDLED );
}
else if( hotkey == "profile.save" )
{
SaveToFile();
return( IN_HANDLED );
}
break;
}
return( IN_PASS );
}
InReaction CProfileViewer::InputThunk(const SDL_Event_* ev)
{
if (CProfileViewer::IsInitialised())
return g_ProfileViewer.Input(ev);
return IN_PASS;
}
// Add a table to the list of roots
void CProfileViewer::AddRootTable(AbstractProfileTable* table, bool front)
{
if (front)
m->rootTables.insert(m->rootTables.begin(), table);
else
m->rootTables.push_back(table);
}
namespace
{
struct WriteTable
{
std::ofstream& f;
WriteTable(std::ofstream& f) : f(f) {}
void operator() (AbstractProfileTable* table)
{
std::vector<CStr> data; // 2d array of (rows+head)*columns elements
const std::vector<ProfileColumn>& columns = table->GetColumns();
// Add column headers to 'data'
for (std::vector<ProfileColumn>::const_iterator col_it = columns.begin();
col_it != columns.end(); ++col_it)
data.push_back(col_it->title);
// Recursively add all profile data to 'data'
WriteRows(1, table, data);
// Calculate the width of each column ( = the maximum width of
// any value in that column)
std::vector<size_t> columnWidths;
size_t cols = columns.size();
for (size_t c = 0; c < cols; ++c)
{
size_t max = 0;
for (size_t i = c; i < data.size(); i += cols)
max = std::max(max, data[i].length());
columnWidths.push_back(max);
}
// Output data as a formatted table:
f << "\n\n" << table->GetTitle() << "\n";
if (cols == 0) // avoid divide-by-zero
return;
for (size_t r = 0; r < data.size()/cols; ++r)
{
for (size_t c = 0; c < cols; ++c)
f << (c ? " | " : "\n")
<< data[r*cols + c].Pad(PS_TRIM_RIGHT, columnWidths[c]);
// Add dividers under some rows. (Currently only the first, since
// that contains the column headers.)
if (r == 0)
for (size_t c = 0; c < cols; ++c)
f << (c ? "-|-" : "\n")
<< CStr::Repeat("-", columnWidths[c]);
}
}
void WriteRows(int indent, AbstractProfileTable* table, std::vector<CStr>& data)
{
const std::vector<ProfileColumn>& columns = table->GetColumns();
for (size_t r = 0; r < table->GetNumberRows(); ++r)
{
// Do pretty tree-structure indenting
CStr indentation = CStr::Repeat("| ", indent-1);
if (r+1 == table->GetNumberRows())
indentation += "'-";
else
indentation += "|-";
for (size_t c = 0; c < columns.size(); ++c)
if (c == 0)
data.push_back(indentation + table->GetCellText(r, c));
else
data.push_back(table->GetCellText(r, c));
if (table->GetChild(r))
WriteRows(indent+1, table->GetChild(r), data);
}
}
private:
const WriteTable& operator=(const WriteTable&);
};
struct DumpTable
{
ScriptInterface& m_ScriptInterface;
JS::PersistentRooted<JS::Value> m_Root;
DumpTable(ScriptInterface& scriptInterface, JS::HandleValue root) :
m_ScriptInterface(scriptInterface), m_Root(scriptInterface.GetJSRuntime(), root)
{
}
// std::for_each requires a move constructor and the use of JS::PersistentRooted<T> apparently breaks a requirement for an
// automatic move constructor
DumpTable(DumpTable && original) :
m_ScriptInterface(original.m_ScriptInterface),
m_Root(original.m_ScriptInterface.GetJSRuntime(), original.m_Root.get())
{
}
void operator() (AbstractProfileTable* table)
{
JSContext* cx = m_ScriptInterface.GetContext();
JSAutoRequest rq(cx);
JS::RootedValue t(cx);
JS::RootedValue rows(cx, DumpRows(table));
m_ScriptInterface.Eval(L"({})", &t);
m_ScriptInterface.SetProperty(t, "cols", DumpCols(table));
m_ScriptInterface.SetProperty(t, "data", rows);
m_ScriptInterface.SetProperty(m_Root, table->GetTitle().c_str(), t);
}
std::vector<std::string> DumpCols(AbstractProfileTable* table)
{
std::vector<std::string> titles;
const std::vector<ProfileColumn>& columns = table->GetColumns();
for (size_t c = 0; c < columns.size(); ++c)
titles.push_back(columns[c].title);
return titles;
}
JS::Value DumpRows(AbstractProfileTable* table)
{
JSContext* cx = m_ScriptInterface.GetContext();
JSAutoRequest rq(cx);
JS::RootedValue data(cx);
m_ScriptInterface.Eval("({})", &data);
const std::vector<ProfileColumn>& columns = table->GetColumns();
for (size_t r = 0; r < table->GetNumberRows(); ++r)
{
JS::RootedValue row(cx);
m_ScriptInterface.Eval("([])", &row);
m_ScriptInterface.SetProperty(data, table->GetCellText(r, 0).c_str(), row);
if (table->GetChild(r))
{
JS::RootedValue childRows(cx, DumpRows(table->GetChild(r)));
m_ScriptInterface.SetPropertyInt(row, 0, childRows);
}
for (size_t c = 1; c < columns.size(); ++c)
m_ScriptInterface.SetPropertyInt(row, c, table->GetCellText(r, c));
}
return data;
}
private:
const DumpTable& operator=(const DumpTable&);
};
bool SortByName(AbstractProfileTable* a, AbstractProfileTable* b)
{
return (a->GetName() < b->GetName());
}
}
void CProfileViewer::SaveToFile()
{
// Open the file, if necessary. If this method is called several times,
// the profile results will be appended to the previous ones from the same
// run.
if (! m->outputStream.is_open())
{
// Open the file. (It will be closed when the CProfileViewer
// destructor is called.)
OsPath path = psLogDir()/"profile.txt";
m->outputStream.open(OsString(path).c_str(), std::ofstream::out | std::ofstream::trunc);
if (m->outputStream.fail())
{
LOGERROR("Failed to open profile log file");
return;
}
else
{
LOGMESSAGERENDER("Profiler snapshot saved to '%s'", path.string8());
}
}
time_t t;
time(&t);
m->outputStream << "================================================================\n\n";
m->outputStream << "PS profiler snapshot - " << asctime(localtime(&t));
std::vector<AbstractProfileTable*> tables = m->rootTables;
sort(tables.begin(), tables.end(), SortByName);
for_each(tables.begin(), tables.end(), WriteTable(m->outputStream));
m->outputStream << "\n\n================================================================\n";
m->outputStream.flush();
}
JS::Value CProfileViewer::SaveToJS(ScriptInterface& scriptInterface)
{
JSContext* cx = scriptInterface.GetContext();
JSAutoRequest rq(cx);
JS::RootedValue root(cx);
scriptInterface.Eval("({})", &root);
std::vector<AbstractProfileTable*> tables = m->rootTables;
sort(tables.begin(), tables.end(), SortByName);
for_each(tables.begin(), tables.end(), DumpTable(scriptInterface, root));
return root;
}
void CProfileViewer::ShowTable(const CStr& table)
{
m->path.clear();
if (table.length() > 0)
{
for (size_t i = 0; i < m->rootTables.size(); ++i)
{
if (m->rootTables[i]->GetName() == table)
{
m->path.push_back(m->rootTables[i]);
m->profileVisible = true;
return;
}
}
}
// No matching table found, so don't display anything
m->profileVisible = false;
}