1
0
forked from 0ad/0ad
0ad/source
2005-10-22 09:59:47 +00:00
..
graphics loaders: increase timeout interval (less time wasted in main loop during loading) 2005-10-21 18:01:21 +00:00
gui minimap: now use GUI event system instead of polling. fixes broken click feature. 2005-10-20 15:27:39 +00:00
i18n TextureManager: stopped memory leaks 2005-08-09 21:26:40 +00:00
lib g++ compilation fixes. 2005-10-21 18:32:16 +00:00
maths renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
ps Changed player colors to be more consitant in terms of brightness and hue 2005-10-22 09:59:47 +00:00
renderer loaders: increase timeout interval (less time wasted in main loop during loading) 2005-10-21 18:01:21 +00:00
scripting Sped up minimap rendering by having a separate LOS texture and recomputing only that per frame. To force a recompute of the terrain texture, set g_TerrainModified to true sometime before the render step of each frame (it is set back to false at the end of the frame). 2005-10-19 03:02:51 +00:00
simulation gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00
sound Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
tools loaders: increase timeout interval (less time wasted in main loop during loading) 2005-10-21 18:01:21 +00:00
main.cpp loaders: increase timeout interval (less time wasted in main loop during loading) 2005-10-21 18:01:21 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00