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prefect
c14765989e
# Introduce a Scene abstraction that allows the renderer to query visibility from multiple virtual camera positions.
...
This is the first step towards fixing
#142
This was SVN commit r4385.
2006-09-24 11:25:11 +00:00
..
Atlas.cpp
Renamed autobuilt ps.exe to pyrogenesis.exe, to match the new project layout.
2006-06-03 05:08:32 +00:00
Atlas.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
Config.cpp
# housekeeping
2006-07-20 14:37:58 +00:00
Config.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
GameSetup.cpp
# Introduce a Scene abstraction that allows the renderer to query visibility from multiple virtual camera positions.
2006-09-24 11:25:11 +00:00
GameSetup.h
Updated OpenAL to 1.1 (which no longer includes ALUT).
2006-09-02 21:20:25 +00:00