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forked from 0ad/0ad
0ad/binaries/data/mods/official
2005-03-30 12:08:55 +00:00
..
art Some updated actors 2005-03-30 10:22:17 +00:00
audio Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
entities Fixed Celtic Advanced Swordsman entity that was pointing to a non-existent next rank. 2005-03-30 12:08:55 +00:00
fonts Itsy bitsy Editor adjustments. 2004-12-28 12:55:49 +00:00
gui Made a start on making the team tray and group pane buttons functional. Removed the silly text from the loading screen now that we do indeed have a functioning progress bar. Refined structure for resource pool functions. Fixed up little things here and there. 2005-03-30 02:01:22 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
temp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00