janwas
c817566222
replaced all (*) CStr / CStrW by-value params with const reference. hoo boy. please always perform this optimization (actually standard idiom) when writing the code - it takes little work, tells the next guy that the string won't be modified, and makes a large performance difference. (* where possible.. a few require other changes and will follow later) This was SVN commit r4151.
88 lines
2.0 KiB
C++
88 lines
2.0 KiB
C++
#ifndef _Player_H
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#define _Player_H
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#include "CStr.h"
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#include "scripting/SynchedJSObject.h"
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#include "scripting/ScriptableObject.h"
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#include "scripting/ScriptCustomTypes.h"
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class CNetMessage;
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class HEntity;
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class CTechnology;
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typedef SColour SPlayerColour;
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class CPlayer : public CSynchedJSObject<CPlayer>
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{
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public:
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typedef void (UpdateCallback)(const CStrW& name, const CStrW& value, CPlayer *player, void *userdata);
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private:
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CStrW m_Name;
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CStrW m_Civilization; // Note: this must be the un-internationalized name of the civ
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PS_uint m_PlayerID;
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PS_uint m_LOSToken;
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SPlayerColour m_Colour;
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UpdateCallback *m_UpdateCB;
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void *m_UpdateCBData;
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std::vector<CTechnology*> m_ActiveTechs;
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virtual void Update(const CStrW& name, ISynchedJSProperty *prop);
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public:
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CPlayer( uint playerID );
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~CPlayer();
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bool ValidateCommand(CNetMessage *pMsg);
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inline PS_uint GetPlayerID() const
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{ return m_PlayerID; }
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inline void SetPlayerID(PS_uint id)
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{ m_PlayerID=id; }
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inline PS_uint GetLOSToken() const
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{ return m_LOSToken; }
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inline const CStrW& GetName() const
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{ return m_Name; }
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inline void SetName(const CStrW& name)
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{ m_Name = name; }
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inline const SPlayerColour &GetColour() const
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{ return m_Colour; }
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inline void SetColour(const SPlayerColour &colour)
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{ m_Colour = colour; }
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inline void SetUpdateCallback(UpdateCallback *cb, void *userdata)
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{
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m_UpdateCB=cb;
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m_UpdateCBData=userdata;
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}
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void SetValue(const CStrW& name, const CStrW& value);
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inline void AddActiveTech(CTechnology* tech)
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{
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m_ActiveTechs.push_back(tech);
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}
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inline const std::vector<CTechnology*>& GetActiveTechs()
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{
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return m_ActiveTechs;
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}
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// Caller frees...
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std::vector<HEntity>* GetControlledEntities();
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// JS Interface Functions
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jsval JSI_ToString( JSContext* context, uintN argc, jsval* argv );
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jsval JSI_GetControlledEntities( JSContext* context );
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jsval JSI_SetColour(JSContext *context, uintN argc, jsval *argv);
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jsval JSI_GetColour(JSContext *context, uintN argc, jsval *argv);
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static void ScriptingInit();
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};
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#endif
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