1
0
forked from 0ad/0ad
0ad/binaries/data/mods/official/entities/structures
2005-01-05 20:37:51 +00:00
..
celt_cc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:55:32 +00:00
celt_fc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:55:32 +00:00
celt_ff.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:55:32 +00:00
celt_hc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:55:32 +00:00
celt_ho_1.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:55:32 +00:00
celt_ho_2.xml Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00
celt_ho_3.xml Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00
celt_mc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:55:32 +00:00
celt_pc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:55:32 +00:00
celt_rc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:55:32 +00:00
celt_sb1.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:55:32 +00:00
celt_tc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:55:32 +00:00
celt_tf.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:55:32 +00:00
celt_wc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:55:32 +00:00
hele_cc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:58:58 +00:00
hele_fc.xml Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00
hele_ff.xml Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00
hele_hc.xml Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00
hele_ho_1.xml Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00
hele_ho_2.xml Internal name adjustments for the hellenes entities 2004-12-23 04:09:28 +00:00
hele_ho_3.xml Internal name adjustments for the hellenes entities 2004-12-23 04:09:28 +00:00
hele_mc.xml Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00
hele_pc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:58:58 +00:00
hele_rc.xml Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00
hele_sb1.xml Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00
hele_sb2.xml Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00
hele_tc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:58:58 +00:00
hele_tf.xml Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00
hele_wc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:58:58 +00:00
hele_wg.xml Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00
hele_wt.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:58:58 +00:00
iber_cc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:58:58 +00:00
iber_fc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:58:58 +00:00
iber_ff.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:58:58 +00:00
iber_hc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:58:58 +00:00
iber_ho_1.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:58:58 +00:00
iber_ho_2.xml Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00
iber_ho_3.xml Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00
iber_mc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:58:58 +00:00
iber_pc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:58:58 +00:00
iber_rc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:58:58 +00:00
iber_tc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:58:58 +00:00
iber_tf.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:58:58 +00:00
iber_wc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:58:58 +00:00
iber_wg.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:58:58 +00:00
iber_wt.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:58:58 +00:00
kart_cc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
kart_fc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
kart_ff.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
kart_hc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
kart_ho_1.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
kart_ho_2.xml Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00
kart_ho_3.xml Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00
kart_mc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
kart_pc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
kart_rc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
kart_tc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
kart_tf.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
kart_wc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
kart_wg.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
pers_cc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
pers_fc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
pers_ff.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
pers_hc.xml Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00
pers_ho_1.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
pers_ho_2.xml Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00
pers_ho_3.xml Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00
pers_mc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
pers_pc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
pers_rc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
pers_sb1.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
pers_tc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
pers_tf.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
pers_wc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
pers_wg.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
pers_wt.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
rome_cc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
rome_fc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
rome_ff.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
rome_hc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
rome_ho_1.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
rome_ho_2.xml Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00
rome_ho_3.xml Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00
rome_mc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
rome_pc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
rome_rc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
rome_sb1.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
rome_sb2.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
rome_tc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
rome_tf.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
rome_wc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
rome_wg.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
rome_wt.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
template_structure_norm_civic_cc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
template_structure_norm_civic_hc.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_norm_civic_ho.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_norm_civic_tf.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_norm_civic_wc.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_norm_civic_wg.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_norm_civic_wt.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_norm_civic.xml Added some combatant entities. 2004-11-11 07:11:00 +00:00
template_structure_norm_economic_fc.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_norm_economic_rc.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_norm_economic_tc.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_norm_economic.xml Added some combatant entities. 2004-11-11 07:11:00 +00:00
template_structure_norm_military_ff.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_norm_military_mc.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_norm_military_pc.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_norm_military.xml Added some combatant entities. 2004-11-11 07:11:00 +00:00
template_structure_norm_special_sb.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_norm_special.xml Entity updates to finish off Mark's big combat demo. 2004-11-11 23:53:10 +00:00
template_structure_norm.xml Added some combatant entities. 2004-11-11 07:11:00 +00:00
template_structure_resource_economic_fc.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_resource_economic_fv.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_resource.xml Added some combatant entities. 2004-11-11 07:11:00 +00:00
template_structure.xml Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00