..
gaia
This was SVN commit r8212.
2010-09-29 11:41:25 +00:00
other
Messed with the GUI backgrounds to make them fit better. Starting a new Arcadia III map.
2010-10-02 23:46:09 +00:00
special
# Initial support for formation movement.
2010-09-03 09:55:14 +00:00
structures
#New Celt Market
2010-10-03 09:24:26 +00:00
units
Tweaked the names of these units.
2010-10-02 23:54:31 +00:00
template_entity_full.xml
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
template_entity_quasi.xml
Disable the default slide-down-hills behaviour
2010-01-27 19:34:58 +00:00
template_gaia_flora_bush_berry.xml
This was SVN commit r8040.
2010-08-29 01:12:23 +00:00
template_gaia_flora_bush.xml
This was SVN commit r8175.
2010-09-25 01:13:23 +00:00
template_gaia_flora_tree.xml
This was SVN commit r8050.
2010-08-30 01:45:54 +00:00
template_gaia_flora.xml
Change flora entities to axis-aligned obstruction shapes, to improve pathfinder performance
2010-09-23 23:29:22 +00:00
template_gaia_geo_mineral.xml
New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets.
2010-09-28 08:02:06 +00:00
template_gaia_geo_rock.xml
This was SVN commit r8040.
2010-08-29 01:12:23 +00:00
template_gaia_geo.xml
This was SVN commit r8040.
2010-08-29 01:12:23 +00:00
template_gaia.xml
This was SVN commit r8251.
2010-10-03 02:51:36 +00:00
template_structure_civic_civil_centre.xml
Tweaked some templates. New 'heal' cursor for Healers (eventually). New 'command' icons for the GUI.
2010-10-01 02:36:08 +00:00
template_structure_civic_house.xml
Made structures reference new buildings icon sheet
2010-09-04 01:41:10 +00:00
template_structure_civic_temple.xml
Made structures reference new buildings icon sheet
2010-09-04 01:41:10 +00:00
template_structure_civic.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_structure_defense_scout_tower.xml
This was SVN commit r8226.
2010-10-01 04:23:35 +00:00
template_structure_defense_wall_gate.xml
Made structures reference new buildings icon sheet
2010-09-04 01:41:10 +00:00
template_structure_defense_wall_tower.xml
Playing with LOS ranged of towers to make them useful to use.
2010-09-26 07:43:06 +00:00
template_structure_defense_wall.xml
new date palm, wall foundations, map tweaks, and celtic longhouse.
2010-09-22 06:47:29 +00:00
template_structure_economic_farmstead.xml
Made structures reference new buildings icon sheet
2010-09-04 01:41:10 +00:00
template_structure_economic_market.xml
Made structures reference new buildings icon sheet
2010-09-04 01:41:10 +00:00
template_structure_economic_mill.xml
#Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building.
2010-10-01 07:34:29 +00:00
template_structure_economic.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_structure_military_barracks.xml
Made structures reference new buildings icon sheet
2010-09-04 01:41:10 +00:00
template_structure_military_dock.xml
Made structures reference new buildings icon sheet
2010-09-04 01:41:10 +00:00
template_structure_military_fortress.xml
Made structures reference new buildings icon sheet
2010-09-04 01:41:10 +00:00
template_structure_military.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml
New foundation mesh and actor for the Corrals. Tweaked the corral entities for gameplay testing. Tweaked the fauna footprint radius.
2010-09-29 06:20:21 +00:00
template_structure_resource_field.xml
I made the selection ring for the field a little bigger. Previously it was covered by the wheat objects.
2010-09-27 02:48:17 +00:00
template_structure_resource.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_structure_special.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_structure.xml
This was SVN commit r8251.
2010-10-03 02:51:36 +00:00
template_unit_cavalry_melee_spearman.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_unit_cavalry_melee_swordsman.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_unit_cavalry_melee.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged_archer.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged_javelinist.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_cavalry.xml
Use voices for infantry/cavalry units.
2010-10-03 17:58:49 +00:00
template_unit_fauna_breed_passive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_breed.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_fauna_fish.xml
This was SVN commit r8212.
2010-09-29 11:41:25 +00:00
template_unit_fauna_herd_passive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_herd.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_fauna_hunt_aggressive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_defensive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_passive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_skittish.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_violent.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt.xml
Update the entity templates to a slightly cleaner format
2010-04-23 16:07:45 +00:00
template_unit_fauna_wild_aggressive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_defensive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_passive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_violent.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_wild.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_unit_fauna.xml
New foundation mesh and actor for the Corrals. Tweaked the corral entities for gameplay testing. Tweaked the fauna footprint radius.
2010-09-29 06:20:21 +00:00
template_unit_hero_cavalry.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_hero_infantry.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_hero_ranged.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_hero.xml
Tweaked armor and other stats based upon 2 weeks of play testing.
2010-08-15 04:00:46 +00:00
template_unit_infantry_melee_spearman.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_infantry_melee_swordsman.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_infantry_melee.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged_archer.xml
# Use more sound effects
2010-08-10 01:25:24 +00:00
template_unit_infantry_ranged_javelinist.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged_slinger.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_infantry.xml
Use voices for infantry/cavalry units.
2010-10-03 17:58:49 +00:00
template_unit_mechanical_ship_bireme.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_mechanical_ship_merchant.xml
This was SVN commit r8212.
2010-09-29 11:41:25 +00:00
template_unit_mechanical_ship_quinquereme.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_mechanical_ship_trireme.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_mechanical_ship.xml
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
template_unit_mechanical_siege_ballista.xml
This was SVN commit r7973.
2010-08-15 19:11:39 +00:00
template_unit_mechanical_siege_onager.xml
This was SVN commit r7973.
2010-08-15 19:11:39 +00:00
template_unit_mechanical_siege_ram.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_mechanical_siege.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_mechanical.xml
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
template_unit_super_cavalry.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_super_infantry.xml
Use voices for infantry/cavalry units.
2010-10-03 17:58:49 +00:00
template_unit_super_ranged.xml
This was SVN commit r8036.
2010-08-28 05:32:36 +00:00
template_unit_super_siege.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_super.xml
Fixed bandboxed entity preference code from relying on parsing template names
2010-08-06 00:29:58 +00:00
template_unit_support_female_citizen.xml
#Arcadia II is done (might tweak it later). Tweaked the FISH entity. Re-ordered the buildings for the Female Citizen.
2010-09-13 19:36:07 +00:00
template_unit_support_healer.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_unit_support_trader.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_support.xml
Tweaked armor and other stats based upon 2 weeks of play testing.
2010-08-15 04:00:46 +00:00
template_unit.xml
This was SVN commit r8251.
2010-10-03 02:51:36 +00:00